ItemImageData HeavyCrossbowImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.
What the variants disagree about
| property | A9 mods | B1 mods | spread |
|---|---|---|---|
| sfxFire | CrossbowShoot1 | — | 1 vals |
| shapeFile | "crossbow" | "GuardGun" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
mountPoint 0, weaponType 0, ammoType "", projectileType NoProjectile, accuFire false, reloadTime 0, fireTime GetDelay(HeavyCrossbow), lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate CrossbowSwitch1, sfxReload NoSound
Neighbourhood
Used by
| ItemData HeavyCrossbow | imageType |
Points at
| projectileType | ItemData NoProjectile | 10 mods |
| sfxFire | SoundData CrossbowShoot1 | 9 mods |
| sfxActivate | SoundData CrossbowSwitch1 | 10 mods |
All 2 variants
A 9 mods the most-shipped version
| shapeFile | "crossbow" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | "" |
| projectileType | NoProjectile |
| accuFire | false |
| reloadTime | 0 |
| fireTime | GetDelay(HeavyCrossbow) |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | CrossbowShoot1 |
| sfxActivate | CrossbowSwitch1 |
| sfxReload | NoSound |
B 1 mods no sfxFire · shapeFile "GuardGun"
| shapeFile | "GuardGun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | "" |
| projectileType | NoProjectile |
| accuFire | false |
| reloadTime | 0 |
| fireTime | GetDelay(HeavyCrossbow) |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxActivate | CrossbowSwitch1 |
| sfxReload | NoSound |