⌂Starsiege: Tribes Community Archive

ItemImageData HeavyCrossbowImage community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
90%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Projectile
AB

2 variants across 10 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.

What the variants disagree about

propertyA9 modsB1 modsspread
sfxFireCrossbowShoot1—1 vals
shapeFile"crossbow""GuardGun"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

mountPoint 0, weaponType 0, ammoType "", projectileType NoProjectile, accuFire false, reloadTime 0, fireTime GetDelay(HeavyCrossbow), lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxActivate CrossbowSwitch1, sfxReload NoSound

Neighbourhood

Used by

ItemData HeavyCrossbowimageType

Points at

projectileTypeItemData NoProjectile10 mods
sfxFireSoundData CrossbowShoot19 mods
sfxActivateSoundData CrossbowSwitch110 mods

All 2 variants

A 9 mods the most-shipped version
shapeFile"crossbow"
mountPoint0
weaponType0
ammoType""
projectileTypeNoProjectile
accuFirefalse
reloadTime0
fireTimeGetDelay(HeavyCrossbow)
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireCrossbowShoot1
sfxActivateCrossbowSwitch1
sfxReloadNoSound
B 1 mods no sfxFire · shapeFile "GuardGun"
shapeFile"GuardGun"
mountPoint0
weaponType0
ammoType""
projectileTypeNoProjectile
accuFirefalse
reloadTime0
fireTimeGetDelay(HeavyCrossbow)
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxActivateCrossbowSwitch1
sfxReloadNoSound