ItemImageData HMImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A1 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | 0.5 | 1.0 | 2 vals |
| reloadTime | 0.5 | 1.0 | 2 vals |
| minEnergy | 0.2 | — | 1 vals |
| maxEnergy | 1 | — | 1 vals |
| projectileType | HolyShell | HealingMortar | 2 vals |
| ammoType | — | HMAmmo | 1 vals |
| accuFire | false | true | 2 vals |
| lightRadius | 3 | 6 | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
7 more properties that differ
sfxFire, lightTime, lightColor, mountOffset, mountRotation, sfxReload, shapeFile
Same in all 2 variants (4)
mountPoint 0, weaponType 0, lightType 3, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData HM | imageType |
Points at
| projectileType | GrenadeData HolyShell | 1 mods |
| projectileType | GrenadeData HealingMortar | 1 mods |
| sfxFire | SoundData SoundFireDisc | 1 mods |
| sfxFire | SoundData SoundPackFail | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "rocket" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | 0.2 |
| maxEnergy | 1 |
| projectileType | HolyShell |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 0.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireDisc |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundDryFire |
B 1 mods fireTime 1.0 · reloadTime 1.0 · no minEnergy · no maxEnergy
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0} |
| mountRotation | { 0, 1.570795, 0 } |
| weaponType | 0 |
| ammoType | HMAmmo |
| projectileType | HealingMortar |
| accuFire | true |
| reloadTime | 1.0 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 6 |
| lightTime | 2 |
| lightColor | { 1.0, 0, 0 } |
| sfxFire | SoundPackFail |
| sfxActivate | SoundPickUpWeapon |