⌂Starsiege: Tribes Community Archive

ItemImageData HMImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.51.02 vals
reloadTime0.51.02 vals
minEnergy0.2—1 vals
maxEnergy1—1 vals
projectileTypeHolyShellHealingMortar2 vals
ammoType—HMAmmo1 vals
accuFirefalsetrue2 vals
lightRadius362 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

7 more properties that differ

sfxFire, lightTime, lightColor, mountOffset, mountRotation, sfxReload, shapeFile

Same in all 2 variants (4)

mountPoint 0, weaponType 0, lightType 3, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData HMimageType

Points at

projectileTypeGrenadeData HolyShell1 mods
projectileTypeGrenadeData HealingMortar1 mods
sfxFireSoundData SoundFireDisc1 mods
sfxFireSoundData SoundPackFail1 mods
sfxActivateSoundData SoundPickUpWeapon2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"rocket"
mountPoint0
weaponType0
minEnergy0.2
maxEnergy1
projectileTypeHolyShell
accuFirefalse
reloadTime0.5
fireTime0.5
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireDisc
sfxActivateSoundPickUpWeapon
sfxReloadSoundDryFire
Shipped by: 5th_Element
B 1 mods fireTime 1.0 · reloadTime 1.0 · no minEnergy · no maxEnergy
shapeFile"paintgun"
mountPoint0
mountOffset{ 0, 0, 0}
mountRotation{ 0, 1.570795, 0 }
weaponType0
ammoTypeHMAmmo
projectileTypeHealingMortar
accuFiretrue
reloadTime1.0
fireTime1.0
lightType3
lightRadius6
lightTime2
lightColor{ 1.0, 0, 0 }
sfxFireSoundPackFail
sfxActivateSoundPickUpWeapon
Shipped by: Omgea Mod