ItemImageData HybridMortarImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | — | 1 | 1 vals |
| maxEnergy | — | 0.1 | 1 vals |
| ammoType | HybridMortarammo | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
shapeFile "breath", mountPoint 3, weaponType 0, reloadTime 0.0, fireTime 0.3, sfxFire SoundFireGrenade, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData HybridMortar | imageType |
Points at
| sfxFire | SoundData SoundFireGrenade | 5 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 5 mods |
| sfxReady | SoundData SoundMortarIdle | 5 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "breath" |
|---|---|
| mountPoint | 3 |
| weaponType | 0 |
| ammoType | HybridMortarammo |
| reloadTime | 0.0 |
| fireTime | 0.3 |
| sfxFire | SoundFireGrenade |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 1 mods minEnergy 1 · maxEnergy 0.1 · no ammoType
| shapeFile | "breath" |
|---|---|
| mountPoint | 3 |
| weaponType | 0 |
| reloadTime | 0.0 |
| minEnergy | 1 |
| maxEnergy | 0.1 |
| fireTime | 0.3 |
| sfxFire | SoundFireGrenade |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |