⌂Starsiege: Tribes Community Archive

ItemImageData HybridMortarImage community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
2variants
80%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA4 modsB1 modsspread
minEnergy—11 vals
maxEnergy—0.11 vals
ammoTypeHybridMortarammo—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (9)

shapeFile "breath", mountPoint 3, weaponType 0, reloadTime 0.0, fireTime 0.3, sfxFire SoundFireGrenade, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData HybridMortarimageType

Points at

sfxFireSoundData SoundFireGrenade5 mods
sfxActivateSoundData SoundPickUpWeapon5 mods
sfxReadySoundData SoundMortarIdle5 mods

All 2 variants

A 4 mods the most-shipped version
shapeFile"breath"
mountPoint3
weaponType0
ammoTypeHybridMortarammo
reloadTime0.0
fireTime0.3
sfxFireSoundFireGrenade
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 1 mods minEnergy 1 · maxEnergy 0.1 · no ammoType
shapeFile"breath"
mountPoint3
weaponType0
reloadTime0.0
minEnergy1
maxEnergy0.1
fireTime0.3
sfxFireSoundFireGrenade
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
Shipped by: Cybrid_2K5