⌂Starsiege: Tribes Community Archive

ItemImageData HybridRailImage community-made

Not part of the retail game. No Dynamix version of this name exists.

15mods
4variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCD

4 variants across 15 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA10 modsB3 modsC1 modsD1 modsspread
fireTime2.02.01.003 vals
reloadTime0.20.20.23.02 vals
minEnergy30303012 vals
maxEnergy6060600.12 vals
projectileType———HybridRailBullet1 vals
ammoTypeHybridRailAmmoHybridRailAmmoHybridRailAmmo—1 vals
accuFiretruefalsetruetrue2 vals
lightRadius88862 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

6 more properties that differ

sfxFire, mountOffset, mountRotation, sfxReload, lightColor, sfxReady

Same in all 4 variants (6)

shapeFile "sniper", mountPoint 0, weaponType 0, lightType 3, lightTime 2, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData HybridRailimageType

Points at

sfxActivateSoundData SoundPickUpWeapon15 mods
sfxReadySoundData SoundGeneratorPower10 mods
sfxFireSoundData SoundFireHybridRailGun4 mods
sfxFireSoundData SoundFireMortar1 mods
projectileTypeRocketData HybridRailBullet / BulletData HybridRailBullet1 mods

All 4 variants

A 10 mods the most-shipped version
shapeFile"sniper"
mountPoint0
minEnergy30
maxEnergy60
weaponType0
ammoTypeHybridRailAmmo
accuFiretrue
reloadTime0.2
fireTime2.0
lightType3
lightRadius8
lightTime2
lightColor{0.05, 0.25, 0.45}
sfxActivateSoundPickUpWeapon
sfxReloadSoundDiscReload
sfxReadySoundGeneratorPower
B 3 mods accuFire false · sfxFire SoundFireHybridRailGun · mountOffset { 0, 0, 0 } · mountRotation { 0.0, 0, 0}
shapeFile"sniper"
mountPoint0
minEnergy30
maxEnergy60
weaponType0
ammoTypeHybridRailAmmo
accuFirefalse
reloadTime0.2
fireTime2.0
mountOffset{ 0, 0, 0 }
mountRotation{ 0.0, 0, 0}
lightType3
lightRadius8
lightTime2
lightColor{0.05, 0.25, 0.45}
sfxFireSoundFireHybridRailGun
sfxActivateSoundPickUpWeapon
sfxReloadSoundHybridRailReload
C 1 mods fireTime 1.0 · sfxFire SoundFireHybridRailGun · mountOffset { 0, 0, 0 } · mountRotation { 0.0, 0, 0}
shapeFile"sniper"
mountPoint0
minEnergy30
maxEnergy60
weaponType0
ammoTypeHybridRailAmmo
accuFiretrue
reloadTime0.2
fireTime1.0
mountOffset{ 0, 0, 0 }
mountRotation{ 0.0, 0, 0}
lightType3
lightRadius8
lightTime2
lightColor{0.05, 0.25, 0.45}
sfxFireSoundFireHybridRailGun
sfxActivateSoundPickUpWeapon
sfxReloadSoundHybridRailReload
Shipped by: Hybrid_2K4
D 1 mods fireTime 0 · reloadTime 3.0 · minEnergy 1 · maxEnergy 0.1
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0.0, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeHybridRailBullet
accuFiretrue
reloadTime3.0
fireTime0
minEnergy1
maxEnergy0.1
lightType3
lightRadius6
lightTime2
lightColor{ 0.0, 1.25, 1.25 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
Shipped by: Cybrid_2K5