ItemImageData HybridRailImage community-made
Not part of the retail game. No Dynamix version of this name exists.
15mods
4variants
67%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 15 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A10 mods | B3 mods | C1 mods | D1 mods | spread |
|---|
| fireTime | 2.0 | 2.0 | 1.0 | 0 | 3 vals |
|---|
| reloadTime | 0.2 | 0.2 | 0.2 | 3.0 | 2 vals |
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| minEnergy | 30 | 30 | 30 | 1 | 2 vals |
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| maxEnergy | 60 | 60 | 60 | 0.1 | 2 vals |
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| projectileType | — | — | — | HybridRailBullet | 1 vals |
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| ammoType | HybridRailAmmo | HybridRailAmmo | HybridRailAmmo | — | 1 vals |
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| accuFire | true | false | true | true | 2 vals |
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| lightRadius | 8 | 8 | 8 | 6 | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
6 more properties that differ
sfxFire, mountOffset, mountRotation, sfxReload, lightColor, sfxReady
Same in all 4 variants (6)
shapeFile "sniper", mountPoint 0, weaponType 0, lightType 3, lightTime 2, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 4 variants
A 10 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| minEnergy | 30 |
|---|
| maxEnergy | 60 |
|---|
| weaponType | 0 |
|---|
| ammoType | HybridRailAmmo |
|---|
| accuFire | true |
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| reloadTime | 0.2 |
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| fireTime | 2.0 |
|---|
| lightType | 3 |
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| lightRadius | 8 |
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| lightTime | 2 |
|---|
| lightColor | {0.05, 0.25, 0.45} |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDiscReload |
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| sfxReady | SoundGeneratorPower |
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B 3 mods accuFire false · sfxFire SoundFireHybridRailGun · mountOffset { 0, 0, 0 } · mountRotation { 0.0, 0, 0}
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| minEnergy | 30 |
|---|
| maxEnergy | 60 |
|---|
| weaponType | 0 |
|---|
| ammoType | HybridRailAmmo |
|---|
| accuFire | false |
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| reloadTime | 0.2 |
|---|
| fireTime | 2.0 |
|---|
| mountOffset | { 0, 0, 0 } |
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| mountRotation | { 0.0, 0, 0} |
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| lightType | 3 |
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| lightRadius | 8 |
|---|
| lightTime | 2 |
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| lightColor | {0.05, 0.25, 0.45} |
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| sfxFire | SoundFireHybridRailGun |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundHybridRailReload |
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C 1 mods fireTime 1.0 · sfxFire SoundFireHybridRailGun · mountOffset { 0, 0, 0 } · mountRotation { 0.0, 0, 0}
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| minEnergy | 30 |
|---|
| maxEnergy | 60 |
|---|
| weaponType | 0 |
|---|
| ammoType | HybridRailAmmo |
|---|
| accuFire | true |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 1.0 |
|---|
| mountOffset | { 0, 0, 0 } |
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| mountRotation | { 0.0, 0, 0} |
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| lightType | 3 |
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| lightRadius | 8 |
|---|
| lightTime | 2 |
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| lightColor | {0.05, 0.25, 0.45} |
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| sfxFire | SoundFireHybridRailGun |
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| sfxActivate | SoundPickUpWeapon |
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| sfxReload | SoundHybridRailReload |
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D 1 mods fireTime 0 · reloadTime 3.0 · minEnergy 1 · maxEnergy 0.1
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
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| mountOffset | { 0, 0.0, 0 } |
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| mountRotation | { 0, 0, 0 } |
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| weaponType | 0 |
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| projectileType | HybridRailBullet |
|---|
| accuFire | true |
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| reloadTime | 3.0 |
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| fireTime | 0 |
|---|
| minEnergy | 1 |
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| maxEnergy | 0.1 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 0.0, 1.25, 1.25 } |
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| sfxFire | SoundFireMortar |
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| sfxActivate | SoundPickUpWeapon |
|---|