ItemImageData HybridRocketLauncher2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A4 mods | B1 mods | spread |
|---|---|---|---|
| minEnergy | 5 | 1 | 2 vals |
| maxEnergy | 6 | 0.1 | 2 vals |
| ammoType | HybridRocketLauncherAmmo | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (9)
shapeFile "mortargun", mountPoint 0, mountOffset { -1.21, -0.45, 0 }, mountRotation { 0, 0, 0 }, weaponType 0, reloadTime 1.0, fireTime 0.1, accuFire true, sfxFire SoundMissileTurretFire
Neighbourhood
Used by
| ItemData HybridRocketLauncher2 | imageType |
Points at
| sfxFire | SoundData SoundMissileTurretFire | 5 mods |
All 2 variants
A 4 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -1.21, -0.45, 0 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| reloadTime | 1.0 |
| fireTime | 0.1 |
| ammoType | HybridRocketLauncherAmmo |
| accuFire | true |
| sfxFire | SoundMissileTurretFire |
| minEnergy | 5 |
| maxEnergy | 6 |
B 1 mods minEnergy 1 · maxEnergy 0.1 · no ammoType
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountOffset | { -1.21, -0.45, 0 } |
| mountRotation | { 0, 0, 0 } |
| weaponType | 0 |
| reloadTime | 1.0 |
| fireTime | 0.1 |
| minEnergy | 1 |
| maxEnergy | 0.1 |
| accuFire | true |
| sfxFire | SoundMissileTurretFire |