⌂Starsiege: Tribes Community Archive

ItemImageData IMortarImage community-made

Not part of the retail game. No Dynamix version of this name exists.

16mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 16 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA8 modsB4 modsC4 modsspread
fireTime2.01.00.03 vals
reloadTime0.50.50.82 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (14)

shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType ImpactAmmo, projectileType ImpactMortarShell, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData ImpactMortarimageType

Points at

projectileTypeGrenadeData ImpactMortarShell16 mods
sfxFireSoundData SoundFireMortar16 mods
sfxActivateSoundData SoundPickUpWeapon16 mods
sfxReadySoundData SoundMortarIdle16 mods

All 3 variants

A 8 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeImpactAmmo
projectileTypeImpactMortarShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 4 mods fireTime 1.0
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeImpactAmmo
projectileTypeImpactMortarShell
accuFirefalse
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 4 mods fireTime 0.0 · reloadTime 0.8
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeImpactAmmo
projectileTypeImpactMortarShell
accuFirefalse
reloadTime0.8
fireTime0.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle