ItemImageData ImpImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType IMPAmmo, projectileType ImplosionShell, accuFire false, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData ImpGun | imageType |
Points at
| projectileType | GrenadeData ImplosionShell | 10 mods |
| sfxFire | SoundData SoundFireMortar | 10 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 10 mods |
All 2 variants
A 8 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | IMPAmmo |
| projectileType | ImplosionShell |
| accuFire | false |
| reloadTime | 0.75 |
| fireTime | 1.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
B 2 mods fireTime 0.0 · reloadTime 0.95
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | IMPAmmo |
| projectileType | ImplosionShell |
| accuFire | false |
| reloadTime | 0.95 |
| fireTime | 0.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |