ItemImageData IntimidatorImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.
What the variants disagree about
| property | A8 mods | B2 mods | spread |
|---|---|---|---|
| sfxActivate | SoundWeaponSelect | — | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
shapeFile "sniper", mountPoint 0, mountOffset { 0, 0, 0 }, weaponType 0, ammoType IntimidatorAmmo, accuFire true, reloadTime 0.0, fireTime 0.0
Neighbourhood
Used by
| ItemData Intimidator | imageType |
Points at
| sfxActivate | SoundData SoundWeaponSelect | 8 mods |
All 2 variants
A 8 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| weaponType | 0 |
| ammoType | IntimidatorAmmo |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.0 |
| sfxActivate | SoundWeaponSelect |
B 2 mods no sfxActivate
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| mountOffset | { 0, 0, 0 } |
| weaponType | 0 |
| ammoType | IntimidatorAmmo |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.0 |