⌂Starsiege: Tribes Community Archive

ItemImageData IntimidatorImage community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
2variants
80%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 10 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA8 modsB2 modsspread
sfxActivateSoundWeaponSelect—1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (8)

shapeFile "sniper", mountPoint 0, mountOffset { 0, 0, 0 }, weaponType 0, ammoType IntimidatorAmmo, accuFire true, reloadTime 0.0, fireTime 0.0

Neighbourhood

Used by

ItemData IntimidatorimageType

Points at

sfxActivateSoundData SoundWeaponSelect8 mods

All 2 variants

A 8 mods the most-shipped version
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0, 0 }
weaponType0
ammoTypeIntimidatorAmmo
accuFiretrue
reloadTime0.0
fireTime0.0
sfxActivateSoundWeaponSelect
B 2 mods no sfxActivate
shapeFile"sniper"
mountPoint0
mountOffset{ 0, 0, 0 }
weaponType0
ammoTypeIntimidatorAmmo
accuFiretrue
reloadTime0.0
fireTime0.0