⌂Starsiege: Tribes Community Archive

ItemImageData JumpGunImage community-made

Not part of the retail game. No Dynamix version of this name exists.

9mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 9 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA6 modsB3 modsspread
fireTime0.50.02 vals
reloadTime03.02 vals
minEnergy5—1 vals
maxEnergy6—1 vals
ammoTypeJumpAmmo—1 vals
sfxFireSoundJetHeavybigExplosion12 vals
mountOffset—{ 0, 0, -50 }1 vals
mountRotation—{ 0, 0, 0 }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

2 more properties that differ

sfxActivate, shapeFile

Same in all 2 variants (3)

mountPoint 0, weaponType 0, accuFire true

Neighbourhood

Used by

ItemData JumpGunimageType

Points at

sfxFireSoundData SoundJetHeavy6 mods
sfxFireSoundData bigExplosion13 mods
sfxActivateSoundData SoundPickUpWeapon6 mods
sfxActivateSoundData SoundSwarmAcquire3 mods

All 2 variants

A 6 mods the most-shipped version
shapeFile"rocket"
mountPoint0
weaponType0
reloadTime0
fireTime0.5
minEnergy5
maxEnergy6
accuFiretrue
ammoTypeJumpAmmo
sfxFireSoundJetHeavy
sfxActivateSoundPickUpWeapon
B 3 mods fireTime 0.0 · reloadTime 3.0 · no minEnergy · no maxEnergy
shapeFile"smoke"
mountPoint0
weaponType0
mountOffset{ 0, 0, -50 }
mountRotation{ 0, 0, 0 }
accuFiretrue
reloadTime3.0
fireTime0.0
sfxFirebigExplosion1
sfxActivateSoundSwarmAcquire