ItemImageData JumpGunImage community-made
Not part of the retail game. No Dynamix version of this name exists.
9mods
2variants
67%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 9 mods; the most-shipped one is in 67% of them — one version dominates.
What the variants disagree about
| property | A6 mods | B3 mods | spread |
|---|---|---|---|
| fireTime | 0.5 | 0.0 | 2 vals |
| reloadTime | 0 | 3.0 | 2 vals |
| minEnergy | 5 | — | 1 vals |
| maxEnergy | 6 | — | 1 vals |
| ammoType | JumpAmmo | — | 1 vals |
| sfxFire | SoundJetHeavy | bigExplosion1 | 2 vals |
| mountOffset | — | { 0, 0, -50 } | 1 vals |
| mountRotation | — | { 0, 0, 0 } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
2 more properties that differ
sfxActivate, shapeFile
Same in all 2 variants (3)
mountPoint 0, weaponType 0, accuFire true
Neighbourhood
Used by
| ItemData JumpGun | imageType |
Points at
| sfxFire | SoundData SoundJetHeavy | 6 mods |
| sfxFire | SoundData bigExplosion1 | 3 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 6 mods |
| sfxActivate | SoundData SoundSwarmAcquire | 3 mods |
All 2 variants
A 6 mods the most-shipped version
| shapeFile | "rocket" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | 0.5 |
| minEnergy | 5 |
| maxEnergy | 6 |
| accuFire | true |
| ammoType | JumpAmmo |
| sfxFire | SoundJetHeavy |
| sfxActivate | SoundPickUpWeapon |
B 3 mods fireTime 0.0 · reloadTime 3.0 · no minEnergy · no maxEnergy
| shapeFile | "smoke" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| mountOffset | { 0, 0, -50 } |
| mountRotation | { 0, 0, 0 } |
| accuFire | true |
| reloadTime | 3.0 |
| fireTime | 0.0 |
| sfxFire | bigExplosion1 |
| sfxActivate | SoundSwarmAcquire |