ItemImageData LiLEMPRocketLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
26mods
4variants
62%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 26 mods; the most-shipped one is in 62% of them — one version dominates.
What the variants disagree about
| property | A16 mods | B5 mods | C3 mods | D2 mods | spread |
|---|
| minEnergy | — | 1 | 1 | — | 1 vals |
|---|
| maxEnergy | — | 0.1 | 0.1 | — | 1 vals |
|---|
| ammoType | LiLEMPRocketLauncherAmmo | — | — | LiLEMPRocketLauncherAmmo | 1 vals |
|---|
| mountOffset | — | — | { 0.0, 0.0, -0.2 } | { 0, -0.1, -0.1 } | 2 vals |
|---|
| shapeFile | "grenadel" | "grenadel" | "mortargun" | "plasma" | 3 vals |
|---|
| mountRotation | — | — | — | { 0, 0, 0 } | 1 vals |
|---|
| mountoffset | { 0, 0, -0.2 } | — | — | — | 1 vals |
|---|
| mountrotation | { 0, 3, 0 } | — | — | — | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
1 more properties that differ
sfxActivate
Same in all 4 variants (6)
mountPoint 0, weaponType 0, accuFire false, reloadTime 0.2, fireTime 0, sfxFire SoundEMPfire
Neighbourhood
Used by
Points at
All 4 variants
A 16 mods the most-shipped version
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| mountoffset | { 0, 0, -0.2 } |
|---|
| mountrotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLEMPRocketLauncherAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundEMPfire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 5 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · no mountoffset
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | SoundEMPfire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 3 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · mountOffset { 0.0, 0.0, -0.2 }
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0.0, 0.0, -0.2 } |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | SoundEMPfire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
D 2 mods mountOffset { 0, -0.1, -0.1 } · mountRotation { 0, 0, 0 } · no mountoffset · no mountrotation
| shapeFile | "plasma" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, -0.1, -0.1 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLEMPRocketLauncherAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundEMPfire |
|---|
| sfxActivate | SoundShellClick2 |
|---|