⌂Starsiege: Tribes Community Archive

ItemImageData LiLEMPRocketLauncherImage community-made

Not part of the retail game. No Dynamix version of this name exists.

26mods
4variants
62%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCD

4 variants across 26 mods; the most-shipped one is in 62% of them — one version dominates.

What the variants disagree about

propertyA16 modsB5 modsC3 modsD2 modsspread
minEnergy—11—1 vals
maxEnergy—0.10.1—1 vals
ammoTypeLiLEMPRocketLauncherAmmo——LiLEMPRocketLauncherAmmo1 vals
mountOffset——{ 0.0, 0.0, -0.2 }{ 0, -0.1, -0.1 }2 vals
shapeFile"grenadel""grenadel""mortargun""plasma"3 vals
mountRotation———{ 0, 0, 0 }1 vals
mountoffset{ 0, 0, -0.2 }———1 vals
mountrotation{ 0, 3, 0 }———1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

1 more properties that differ

sfxActivate

Same in all 4 variants (6)

mountPoint 0, weaponType 0, accuFire false, reloadTime 0.2, fireTime 0, sfxFire SoundEMPfire

Neighbourhood

Used by

ItemData LiLEMPRocketLauncherimageType

Points at

sfxFireSoundData SoundEMPfire26 mods
sfxActivateSoundData SoundPickUpWeapon24 mods
sfxActivateSoundData SoundShellClick22 mods

All 4 variants

A 16 mods the most-shipped version
shapeFile"grenadel"
mountPoint0
mountoffset{ 0, 0, -0.2 }
mountrotation{ 0, 3, 0 }
weaponType0
ammoTypeLiLEMPRocketLauncherAmmo
accuFirefalse
reloadTime0.2
fireTime0
sfxFireSoundEMPfire
sfxActivateSoundPickUpWeapon
B 5 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · no mountoffset
shapeFile"grenadel"
mountPoint0
weaponType0
accuFirefalse
reloadTime0.2
fireTime0
minEnergy1
maxEnergy0.1
sfxFireSoundEMPfire
sfxActivateSoundPickUpWeapon
C 3 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · mountOffset { 0.0, 0.0, -0.2 }
shapeFile"mortargun"
mountPoint0
mountOffset{ 0.0, 0.0, -0.2 }
weaponType0
accuFirefalse
reloadTime0.2
fireTime0
minEnergy1
maxEnergy0.1
sfxFireSoundEMPfire
sfxActivateSoundPickUpWeapon
D 2 mods mountOffset { 0, -0.1, -0.1 } · mountRotation { 0, 0, 0 } · no mountoffset · no mountrotation
shapeFile"plasma"
mountPoint0
mountOffset{ 0, -0.1, -0.1 }
mountRotation{ 0, 0, 0 }
weaponType0
ammoTypeLiLEMPRocketLauncherAmmo
accuFirefalse
reloadTime0.2
fireTime0
sfxFireSoundEMPfire
sfxActivateSoundShellClick2