ItemImageData LiLFFBImage community-made
Not part of the retail game. No Dynamix version of this name exists.
37mods
7variants
49%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
7 variants across 37 mods; the most-shipped one is in 49% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.
1 more properties that differ
mountRotation
Same in all 7 variants (5)
shapeFile "mortargun", mountPoint 0, weaponType 0, accuFire false, fireTime 0
Neighbourhood
Used by
Points at
All 7 variants
A 18 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLFFBAmmo |
|---|
| projectileType | LiLFFBShell |
|---|
| accuFire | false |
|---|
| reloadTime | 1 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundChainTurretOn |
|---|
| sfxReady | SoundGeneratorPower |
|---|
B 5 mods reloadTime 0.25 · sfxActivate SoundPickUpWeapon · sfxReady SoundMortarIdle
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLFFBAmmo |
|---|
| projectileType | LiLFFBShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundMortarIdle |
|---|
C 5 mods reloadTime 0.25 · minEnergy 1 · maxEnergy 0.1 · no ammoType
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | LiLFFBShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundChainTurretOn |
|---|
D 3 mods reloadTime 0.25 · minEnergy 1 · maxEnergy 0.1 · no projectileType
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0.785, 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | SoundFireGrenade |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundMortarIdle |
|---|
E 2 mods sfxActivate SoundShellClick2
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLFFBAmmo |
|---|
| projectileType | LiLFFBShell |
|---|
| accuFire | false |
|---|
| reloadTime | 1 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundShellClick2 |
|---|
| sfxReady | SoundGeneratorPower |
|---|
F 2 mods reloadTime 0.25
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLFFBAmmo |
|---|
| projectileType | LiLFFBShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.25 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundChainTurretOn |
|---|
| sfxReady | SoundGeneratorPower |
|---|
G 2 mods reloadTime 0.35 · sfxActivate SoundPickUpWeapon · sfxReady SoundMortarIdle
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLFFBAmmo |
|---|
| projectileType | LiLFFBShell |
|---|
| accuFire | false |
|---|
| reloadTime | 0.35 |
|---|
| fireTime | 0 |
|---|
| sfxFire | SoundMortarTurretFire |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReady | SoundMortarIdle |
|---|