⌂Starsiege: Tribes Community Archive

ItemImageData LiLRocketLauncherImage community-made

Not part of the retail game. No Dynamix version of this name exists.

27mods
6variants
59%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEF

6 variants across 27 mods; the most-shipped one is in 59% of them — one version dominates.

What the variants disagree about

propertyA16 modsB4 modsC3 modsD2 modsE1 modsspread
reloadTime0.20.20.20.20.062 vals
minEnergy—11—11 vals
maxEnergy—0.10.1—0.11 vals
ammoTypeLiLRocketLauncherAmmo————1 vals
ammotype———LiLRocketLauncherammo—1 vals
accuFirefalsefalsefalsetruefalse2 vals
lightRadius———3—1 vals
sfxFiresoundmayhemassaultriflesoundmayhemassaultrifle—SoundFireSeekingsoundmayhemassaultrifle2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

11 more properties that differ

lightTime, lightType, mountRotation, sfxActivate, lightColor, mountOffset, mountoffset, mountrotation, sfxReady, sfxReload, shapeFile

Same in all 6 variants (3)

mountPoint 0, weaponType 0, fireTime 0

Neighbourhood

Used by

ItemData LiLRocketLauncherimageType

Points at

sfxFireSoundData soundmayhemassaultrifle22 mods
sfxFireSoundData SoundFireSeeking2 mods
sfxActivateSoundData SoundPickUpWeapon22 mods
sfxActivateSoundData SoundMortarTurretTurn3 mods
sfxActivateSoundData SoundShellClick22 mods
sfxReadySoundData SoundMineActivate3 mods

All 6 variants

A 16 mods the most-shipped version
shapeFile"grenadel"
mountPoint0
mountoffset{ 0, 0, -0.2 }
mountrotation{ 0, 3, 0 }
weaponType0
ammoTypeLiLRocketLauncherAmmo
accuFirefalse
reloadTime0.2
fireTime0
sfxFiresoundmayhemassaultrifle
sfxActivateSoundPickUpWeapon
B 4 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · no mountoffset
shapeFile"grenadel"
mountPoint0
weaponType0
accuFirefalse
reloadTime0.2
fireTime0
minEnergy1
maxEnergy0.1
sfxFiresoundmayhemassaultrifle
sfxActivateSoundPickUpWeapon
C 3 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · no sfxFire
shapeFile"grenadel"
mountPoint0
mountRotation{ 0, 0.785, 0 }
weaponType0
accuFirefalse
reloadTime0.2
fireTime0
minEnergy1
maxEnergy0.1
sfxActivateSoundMortarTurretTurn
sfxReloadSoundMortarTurretOn
sfxReadySoundMineActivate
D 2 mods no ammoType · ammotype LiLRocketLauncherammo · accuFire true · lightRadius 3
shapeFile"chaingun"
mountPoint0
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
ammotypeLiLRocketLauncherammo
reloadTime0.2
fireTime0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1 }
sfxFireSoundFireSeeking
sfxActivateSoundShellClick2
E 1 mods reloadTime 0.06 · minEnergy 1 · maxEnergy 0.1 · no ammoType
shapeFile"grenadel"
mountPoint0
weaponType0
accuFirefalse
reloadTime0.06
fireTime0
minEnergy1
maxEnergy0.1
sfxFiresoundmayhemassaultrifle
sfxActivateSoundPickUpWeapon
F 1 mods minEnergy 1 · maxEnergy 0.1 · no ammoType
shapeFile"grenadel"
mountPoint0
mountoffset{ 0, 0, -0.2 }
mountrotation{ 0, 3, 0 }
weaponType0
accuFirefalse
reloadTime0.2
fireTime0
minEnergy1
maxEnergy0.1
sfxFiresoundmayhemassaultrifle
sfxActivateSoundPickUpWeapon