ItemImageData LiLRocketLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
27mods
6variants
59%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
6 variants across 27 mods; the most-shipped one is in 59% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.
11 more properties that differ
lightTime, lightType, mountRotation, sfxActivate, lightColor, mountOffset, mountoffset, mountrotation, sfxReady, sfxReload, shapeFile
Same in all 6 variants (3)
mountPoint 0, weaponType 0, fireTime 0
Neighbourhood
Used by
Points at
All 6 variants
A 16 mods the most-shipped version
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| mountoffset | { 0, 0, -0.2 } |
|---|
| mountrotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | LiLRocketLauncherAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| sfxFire | soundmayhemassaultrifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
B 4 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · no mountoffset
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | soundmayhemassaultrifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
C 3 mods minEnergy 1 · maxEnergy 0.1 · no ammoType · no sfxFire
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0.785, 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxActivate | SoundMortarTurretTurn |
|---|
| sfxReload | SoundMortarTurretOn |
|---|
| sfxReady | SoundMineActivate |
|---|
D 2 mods no ammoType · ammotype LiLRocketLauncherammo · accuFire true · lightRadius 3
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0, 0 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | true |
|---|
| ammotype | LiLRocketLauncherammo |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireSeeking |
|---|
| sfxActivate | SoundShellClick2 |
|---|
E 1 mods reloadTime 0.06 · minEnergy 1 · maxEnergy 0.1 · no ammoType
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.06 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | soundmayhemassaultrifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
F 1 mods minEnergy 1 · maxEnergy 0.1 · no ammoType
| shapeFile | "grenadel" |
|---|
| mountPoint | 0 |
|---|
| mountoffset | { 0, 0, -0.2 } |
|---|
| mountrotation | { 0, 3, 0 } |
|---|
| weaponType | 0 |
|---|
| accuFire | false |
|---|
| reloadTime | 0.2 |
|---|
| fireTime | 0 |
|---|
| minEnergy | 1 |
|---|
| maxEnergy | 0.1 |
|---|
| sfxFire | soundmayhemassaultrifle |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|