ItemImageData LockingLaserImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "paintgun", mountPoint 0, weaponType 2, projectileType LongLockLaser, accuFire true, minEnergy 2, maxEnergy 20, reloadTime 0.0, lightType 3, lightRadius 1, lightTime 1, sfxFire SoundFireTargetingLaser, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData LockingLaser | imageType |
Points at
| projectileType | LightningData LongLockLaser | 2 mods |
| sfxFire | SoundData SoundFireTargetingLaser | 2 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | LongLockLaser |
| accuFire | true |
| minEnergy | 2 |
| maxEnergy | 20 |
| reloadTime | 0.0 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | {0.0, 0.0, 1.0 } |
| sfxFire | SoundFireTargetingLaser |
| sfxActivate | SoundPickUpWeapon |
B 1 mods lightColor { 0.0, 0.0, 1.0 }
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | LongLockLaser |
| accuFire | true |
| minEnergy | 2 |
| maxEnergy | 20 |
| reloadTime | 0.0 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0.0, 0.0, 1.0 } |
| sfxFire | SoundFireTargetingLaser |
| sfxActivate | SoundPickUpWeapon |