⌂Starsiege: Tribes Community Archive

LightningData LongLockLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
lightColor{ 0.0, 1.0, 0.0 }{0.0, 1.0, 0.0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

bitmapName "hudtrans.bmp", damageType $ElectricityDamageType, boltLength 350.0, coneAngle 1.0, damagePerSec 10.0, energyDrainPerSec 0.0, segmentDivisions 2, numSegments 8, beamWidth 0.05, updateTime 10, skipPercent 0.0, displaceBias 0.005, lightRange 3.0

Neighbourhood

Used by

ItemImageData MissileLauncherImageprojectileType
ItemImageData LockingLaserImageprojectileType
ItemImageData LongLockingLaserImageprojectileType

All 2 variants

A 1 mods the most-shipped version
bitmapName"hudtrans.bmp"
damageType$ElectricityDamageType
boltLength350.0
coneAngle1.0
damagePerSec10.0
energyDrainPerSec0.0
segmentDivisions2
numSegments8
beamWidth0.05
updateTime10
skipPercent0.0
displaceBias0.005
lightRange3.0
lightColor{ 0.0, 1.0, 0.0 }
Shipped by: Phobiax_1.09
B 1 mods lightColor {0.0, 1.0, 0.0 }
bitmapName"hudtrans.bmp"
damageType$ElectricityDamageType
boltLength350.0
coneAngle1.0
damagePerSec10.0
energyDrainPerSec0.0
segmentDivisions2
numSegments8
beamWidth0.05
updateTime10
skipPercent0.0
displaceBias0.005
lightRange3.0
lightColor{0.0, 1.0, 0.0 }
Shipped by: 5th_Element