⌂Starsiege: Tribes Community Archive

ItemImageData MeltLaserImage community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
reloadTime0.50.10.52 vals
minEnergy5010403 vals
maxEnergy26022 vals
mountRotation{ 0, 0, 0 }{ 0, -7, 0 }{ 0, 0, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (12)

shapeFile "sniper", mountPoint 0, weaponType 0, projectileType MeltBeam, accuFire true, fireTime 0.5, lightType 3, lightRadius 2, lightTime 1, lightColor { 1, 0, 0 }, sfxFire SoundFireLaser, sfxActivate SoundFirePlasma

Neighbourhood

Used by

ItemData MeltLaserimageType

Points at

projectileTypeLaserData MeltBeam4 mods
sfxFireSoundData SoundFireLaser4 mods
sfxActivateSoundData SoundFirePlasma4 mods

All 3 variants

A 2 mods the most-shipped version
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeMeltBeam
accuFiretrue
reloadTime0.5
fireTime0.5
minEnergy50
maxEnergy2
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundFirePlasma
Shipped by: Genocide_2Rarms2k4
B 1 mods reloadTime 0.1 · minEnergy 10 · maxEnergy 60 · mountRotation { 0, -7, 0 }
shapeFile"sniper"
mountPoint0
mountRotation{ 0, -7, 0 }
weaponType0
projectileTypeMeltBeam
accuFiretrue
reloadTime0.1
fireTime0.5
minEnergy10
maxEnergy60
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundFirePlasma
Shipped by: Genocide_1b
C 1 mods minEnergy 40
shapeFile"sniper"
mountPoint0
mountRotation{ 0, 0, 0 }
weaponType0
projectileTypeMeltBeam
accuFiretrue
reloadTime0.5
fireTime0.5
minEnergy40
maxEnergy2
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundFirePlasma
Shipped by: Hybrid_2K4