ItemImageData MMinigun4Image community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 16 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A12 mods | B2 mods | C1 mods | D1 mods | spread |
|---|---|---|---|---|---|
| sfxFire | SoundFireChaingun | — | SoundFireChaingun | SoundFireChaingun | 1 vals |
| mountOffset | {0.101, -0.201, 0.251 } | {0.101, -0.201, 0.251 } | {0.101, -0.201, 0.251 } | {0.101, -0.201, 0.4 } | 2 vals |
| shapeFile | "chaingun" | "chaingun" | "TrinAssaultCannon" | "chaingun" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (14)
mountPoint 0, mountRotation { 0, -1.501, 0}, weaponType 1, reloadTime 0, spinUpTime 0.1, spinDownTime 0.1, fireTime 0.1, ammoType MMinigunAmmo, projectileType ChaingunBullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1 }
Neighbourhood
Used by
| ItemData MMinigun4 | imageType |
Points at
| projectileType | BulletData ChaingunBullet / RocketData ChaingunBullet | 16 mods |
| sfxFire | SoundData SoundFireChaingun | 14 mods |
All 4 variants
A 12 mods the most-shipped version
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountOffset | {0.101, -0.201, 0.251 } |
| mountRotation | { 0, -1.501, 0} |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.1 |
| spinDownTime | 0.1 |
| fireTime | 0.1 |
| ammoType | MMinigunAmmo |
| projectileType | ChaingunBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
B 2 mods no sfxFire
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountOffset | {0.101, -0.201, 0.251 } |
| mountRotation | { 0, -1.501, 0} |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.1 |
| spinDownTime | 0.1 |
| fireTime | 0.1 |
| ammoType | MMinigunAmmo |
| projectileType | ChaingunBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
C 1 mods shapeFile "TrinAssaultCannon"
| shapeFile | "TrinAssaultCannon" |
|---|---|
| mountPoint | 0 |
| mountOffset | {0.101, -0.201, 0.251 } |
| mountRotation | { 0, -1.501, 0} |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.1 |
| spinDownTime | 0.1 |
| fireTime | 0.1 |
| ammoType | MMinigunAmmo |
| projectileType | ChaingunBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |
D 1 mods mountOffset {0.101, -0.201, 0.4 }
| shapeFile | "chaingun" |
|---|---|
| mountPoint | 0 |
| mountOffset | {0.101, -0.201, 0.4 } |
| mountRotation | { 0, -1.501, 0} |
| weaponType | 1 |
| reloadTime | 0 |
| spinUpTime | 0.1 |
| spinDownTime | 0.1 |
| fireTime | 0.1 |
| ammoType | MMinigunAmmo |
| projectileType | ChaingunBullet |
| accuFire | true |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1 } |
| sfxFire | SoundFireChaingun |