⌂Starsiege: Tribes Community Archive

ItemImageData Mortar2Image community-made

Not part of the retail game. No Dynamix version of this name exists.

12mods
5variants
42%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDE

5 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA5 modsB4 modsC1 modsD1 modsE1 modsspread
weaponType000—01 vals
fireTime1.00.99———2 vals
reloadTime0.50.5———1 vals
ammoTypeMortarAmmoMortarAmmo———1 vals
accuFirefalsefalsetrue—true2 vals
lightRadius33———1 vals
sfxFireSoundFireMortarSoundFireMortar———1 vals
lightTime11———1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.

9 more properties that differ

lightType, mountOffset, mountRotation, shapeFile, firstPerson, lightColor, sfxActivate, sfxReady, sfxReload

Same in all 5 variants (1)

mountPoint 0

Neighbourhood

Used by

ItemData Mortar2imageType
ItemData MortarShieldimageType

Points at

sfxFireSoundData SoundFireMortar9 mods
sfxActivateSoundData SoundPickUpWeapon9 mods
sfxReadySoundData SoundMortarIdle9 mods

All 5 variants

A 5 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
accuFirefalse
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 4 mods fireTime 0.99
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
accuFirefalse
reloadTime0.5
fireTime0.99
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
C 1 mods no fireTime · no reloadTime · no ammoType · accuFire true
shapeFile"grenadeL"
mountPoint0
mountRotation{ 0, 0,-3.14 }
mountOffset{ 0, -0.7, 0 }
weaponType0
accuFiretrue
Shipped by: proudmandown5.0
D 1 mods no weaponType · no fireTime · no reloadTime · no ammoType
shapeFile"discammo"
mountPoint0
mountOffset{0, 0.2, -0.1}
mountRotation{0, 0, 0}
firstPerson"true"
Shipped by: 420Snipers
E 1 mods no fireTime · no reloadTime · no ammoType · accuFire true
shapeFile"fusionbolt"
mountPoint0
mountOffset{ -0.03, 1, 0.1 }
mountRotation{ 0, 0, 0 }
weaponType0
accuFiretrue
Shipped by: ET War