ItemImageData Mortar2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
12mods
5variants
42%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 12 mods; the most-shipped one is in 42% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A5 mods | B4 mods | C1 mods | D1 mods | E1 mods | spread |
|---|
| weaponType | 0 | 0 | 0 | — | 0 | 1 vals |
|---|
| fireTime | 1.0 | 0.99 | — | — | — | 2 vals |
|---|
| reloadTime | 0.5 | 0.5 | — | — | — | 1 vals |
|---|
| ammoType | MortarAmmo | MortarAmmo | — | — | — | 1 vals |
|---|
| accuFire | false | false | true | — | true | 2 vals |
|---|
| lightRadius | 3 | 3 | — | — | — | 1 vals |
|---|
| sfxFire | SoundFireMortar | SoundFireMortar | — | — | — | 1 vals |
|---|
| lightTime | 1 | 1 | — | — | — | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
9 more properties that differ
lightType, mountOffset, mountRotation, shapeFile, firstPerson, lightColor, sfxActivate, sfxReady, sfxReload
Same in all 5 variants (1)
mountPoint 0
Neighbourhood
Used by
Points at
All 5 variants
A 5 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MortarAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 1.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
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| sfxReady | SoundMortarIdle |
|---|
B 4 mods fireTime 0.99
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | MortarAmmo |
|---|
| accuFire | false |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.99 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1.0 } |
|---|
| sfxFire | SoundFireMortar |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundMortarReload |
|---|
| sfxReady | SoundMortarIdle |
|---|
C 1 mods no fireTime · no reloadTime · no ammoType · accuFire true
| shapeFile | "grenadeL" |
|---|
| mountPoint | 0 |
|---|
| mountRotation | { 0, 0,-3.14 } |
|---|
| mountOffset | { 0, -0.7, 0 } |
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| weaponType | 0 |
|---|
| accuFire | true |
|---|
D 1 mods no weaponType · no fireTime · no reloadTime · no ammoType
| shapeFile | "discammo" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | {0, 0.2, -0.1} |
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| mountRotation | {0, 0, 0} |
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| firstPerson | "true" |
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E 1 mods no fireTime · no reloadTime · no ammoType · accuFire true
| shapeFile | "fusionbolt" |
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| mountPoint | 0 |
|---|
| mountOffset | { -0.03, 1, 0.1 } |
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| mountRotation | { 0, 0, 0 } |
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| weaponType | 0 |
|---|
| accuFire | true |
|---|