⌂Starsiege: Tribes Community Archive

ItemImageData MortarImage0 community-made

Not part of the retail game. No Dynamix version of this name exists.

14mods
2variants
71%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 14 mods; the most-shipped one is in 71% of them — one version dominates.

What the variants disagree about

propertyA10 modsB4 modsspread
fireTime1.00.992 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (15)

shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType MortarAmmo, projectileType "MortarShell1", accuFire false, reloadTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData Mortar0imageType

Points at

projectileTypeGrenadeData MortarShell114 mods
sfxFireSoundData SoundFireMortar14 mods
sfxActivateSoundData SoundPickUpWeapon14 mods
sfxReadySoundData SoundMortarIdle14 mods

All 2 variants

A 10 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
projectileType"MortarShell1"
accuFirefalse
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 4 mods fireTime 0.99
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
projectileType"MortarShell1"
accuFirefalse
reloadTime0.5
fireTime0.99
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle