ItemImageData MortarImage2 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 9 mods; the most-shipped one is in 56% of them — one version dominates.
What the variants disagree about
| property | A5 mods | B4 mods | spread |
|---|---|---|---|
| fireTime | 1.0 | 2.0 | 2 vals |
| projectileType | — | MortarShell | 1 vals |
| mountOffset | — | { 0 , -0.6, 0.5 } | 1 vals |
| mountRotation | — | { 0, 0, 0 } | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType MortarAmmo, accuFire false, reloadTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData Mortar2 | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 9 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 9 mods |
| sfxReady | SoundData SoundMortarIdle | 9 mods |
| projectileType | GrenadeData MortarShell / RocketData MortarShell | 4 mods |
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MortarAmmo |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 1.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 4 mods fireTime 2.0 · projectileType MortarShell · mountOffset { 0 , -0.6, 0.5 } · mountRotation { 0, 0, 0 }
| shapeFile | "mortargun" |
|---|---|
| mountRotation | { 0, 0, 0 } |
| mountOffset | { 0 , -0.6, 0.5 } |
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | MortarAmmo |
| projectileType | MortarShell |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |