⌂Starsiege: Tribes Community Archive

ItemImageData MortarImage2 community-made

Not part of the retail game. No Dynamix version of this name exists.

9mods
2variants
56%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 9 mods; the most-shipped one is in 56% of them — one version dominates.

What the variants disagree about

propertyA5 modsB4 modsspread
fireTime1.02.02 vals
projectileType—MortarShell1 vals
mountOffset—{ 0 , -0.6, 0.5 }1 vals
mountRotation—{ 0, 0, 0 }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

shapeFile "mortargun", mountPoint 0, weaponType 0, ammoType MortarAmmo, accuFire false, reloadTime 0.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle

Neighbourhood

Used by

ItemData Mortar2imageType

Points at

sfxFireSoundData SoundFireMortar9 mods
sfxActivateSoundData SoundPickUpWeapon9 mods
sfxReadySoundData SoundMortarIdle9 mods
projectileTypeGrenadeData MortarShell / RocketData MortarShell4 mods

All 2 variants

A 5 mods the most-shipped version
shapeFile"mortargun"
mountPoint0
weaponType0
ammoTypeMortarAmmo
accuFirefalse
reloadTime0.5
fireTime1.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle
B 4 mods fireTime 2.0 · projectileType MortarShell · mountOffset { 0 , -0.6, 0.5 } · mountRotation { 0, 0, 0 }
shapeFile"mortargun"
mountRotation{ 0, 0, 0 }
mountOffset{ 0 , -0.6, 0.5 }
mountPoint0
weaponType0
ammoTypeMortarAmmo
projectileTypeMortarShell
accuFirefalse
reloadTime0.5
fireTime2.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundFireMortar
sfxActivateSoundPickUpWeapon
sfxReloadSoundMortarReload
sfxReadySoundMortarIdle