⌂Starsiege: Tribes Community Archive

ItemImageData MrpgLauncher3Image community-made

Not part of the retail game. No Dynamix version of this name exists.

10mods
3variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
Projectile
ABC

3 variants across 10 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA5 modsB4 modsC1 modsspread
reloadTime2.81.02.82 vals
sfxFireSoundMissileTurretFireSoundMissileTurretFireRPGFireSound2 vals
shapeFile"mortargun""mortargun""rlauncher"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (7)

ammoType MrpgAmmo, projectileType RPG, mountPoint 0, mountOffset { 0, -0.35, 0 }, mountRotation { 0, -1.0, 0 }, weaponType 0, accuFire false

Neighbourhood

Used by

ItemData MrpgLauncher3imageType

Points at

projectileTypeRocketData RPG / ItemData RPG10 mods
sfxFireSoundData SoundMissileTurretFire9 mods
sfxFireSoundData RPGFireSound1 mods

All 3 variants

A 5 mods the most-shipped version
ammoTypeMrpgAmmo
projectileTypeRPG
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, -0.35, 0 }
mountRotation{ 0, -1.0, 0 }
weaponType0
reloadTime2.8
accuFirefalse
sfxFireSoundMissileTurretFire
B 4 mods reloadTime 1.0
ammoTypeMrpgAmmo
projectileTypeRPG
shapeFile"mortargun"
mountPoint0
mountOffset{ 0, -0.35, 0 }
mountRotation{ 0, -1.0, 0 }
weaponType0
reloadTime1.0
accuFirefalse
sfxFireSoundMissileTurretFire
C 1 mods sfxFire RPGFireSound · shapeFile "rlauncher"
ammoTypeMrpgAmmo
projectileTypeRPG
shapeFile"rlauncher"
mountPoint0
mountOffset{ 0, -0.35, 0 }
mountRotation{ 0, -1.0, 0 }
weaponType0
reloadTime2.8
accuFirefalse
sfxFireRPGFireSound