ItemImageData MrpgLauncher4Image community-made Not part of the retail game. No Dynamix version of this name exists.
19 mods
5 variants
47% agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
First person Third person Projectile 5 variants across 19 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (7) ammoType MrpgAmmo, mountPoint 0, mountOffset {0.10, -0.20, 0.25 }, mountRotation { 0, -1.50, 0}, weaponType 0, accuFire false, fireTime 0.1
Neighbourhood Used by Points at All 5 variants A 9 mods the most-shipped version ammoType MrpgAmmo projectileType SuperBlaster shapeFile "mortargun" mountPoint 0 mountOffset {0.10, -0.20, 0.25 } mountRotation { 0, -1.50, 0} weaponType 0 reloadTime 1.0 accuFire false fireTime 0.1
B 4 mods projectileType RPG · sfxFire SoundMissileTurretFire ammoType MrpgAmmo projectileType RPG shapeFile "mortargun" mountPoint 0 mountOffset {0.10, -0.20, 0.25 } mountRotation { 0, -1.50, 0} weaponType 0 reloadTime 1.0 accuFire false sfxFire SoundMissileTurretFire fireTime 0.1
C 4 mods reloadTime 0.8 · projectileType RPG · sfxFire SoundMissileTurretFire ammoType MrpgAmmo projectileType RPG shapeFile "mortargun" mountPoint 0 mountOffset {0.10, -0.20, 0.25 } mountRotation { 0, -1.50, 0} weaponType 0 reloadTime 0.8 accuFire false sfxFire SoundMissileTurretFire fireTime 0.1
D 1 mods reloadTime 2.8 · projectileType RPG · sfxFire SoundMissileTurretFire ammoType MrpgAmmo projectileType RPG shapeFile "mortargun" mountPoint 0 mountOffset {0.10, -0.20, 0.25 } mountRotation { 0, -1.50, 0} weaponType 0 reloadTime 2.8 accuFire false sfxFire SoundMissileTurretFire fireTime 0.1
E 1 mods reloadTime 2.8 · projectileType RPG · shapeFile "rlauncher" ammoType MrpgAmmo projectileType RPG shapeFile "rlauncher" mountPoint 0 mountOffset {0.10, -0.20, 0.25 } mountRotation { 0, -1.50, 0} weaponType 0 reloadTime 2.8 accuFire false fireTime 0.1