ItemImageData MrpgLauncherImage community-made
Not part of the retail game. No Dynamix version of this name exists.
19mods
5variants
47%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 19 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (8)
mountPoint 0, mountOffset { -1.305, -0.20, 0.25 }, mountRotation { 0, 1.50, 0 }, weaponType 0, minEnergy 5, maxEnergy 6, ammoType MrpgAmmo, accuFire true
Neighbourhood
Used by
Points at
All 5 variants
A 9 mods the most-shipped version
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 0.4 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | MrpgAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundPlasmaTurretFire |
|---|
| sfxActivate | SoundPickupminigun |
|---|
| sfxReady | SoundMiniDown |
|---|
B 5 mods fireTime 0.2 · reloadTime 3.5 · sfxFire SoundMissileTurretFire · sfxReload SoundSpinUp
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 3.5 |
|---|
| fireTime | 0.2 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | MrpgAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickupminigun |
|---|
| sfxReload | SoundSpinUp |
|---|
| sfxReady | SoundMiniDown |
|---|
C 3 mods reloadTime 1.5 · sfxFire SoundMissileTurretFire · sfxReload SoundSpinUp
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.5 |
|---|
| fireTime | 0.1 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | MrpgAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickupminigun |
|---|
| sfxReload | SoundSpinUp |
|---|
| sfxReady | SoundMiniDown |
|---|
D 1 mods fireTime 0.2 · reloadTime 1.0 · sfxFire SoundMissileTurretFire · sfxReload SoundSpinUp
| shapeFile | "mortargun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 1.0 |
|---|
| fireTime | 0.2 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | MrpgAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | SoundMissileTurretFire |
|---|
| sfxActivate | SoundPickupminigun |
|---|
| sfxReload | SoundSpinUp |
|---|
| sfxReady | SoundMiniDown |
|---|
E 1 mods fireTime 0.2 · reloadTime 3.5 · sfxFire RPGFireSound · sfxActivate SoundPickUpWeapon
| shapeFile | "rlauncher" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.305, -0.20, 0.25 } |
|---|
| mountRotation | { 0, 1.50, 0 } |
|---|
| weaponType | 0 |
|---|
| reloadTime | 3.5 |
|---|
| fireTime | 0.2 |
|---|
| minEnergy | 5 |
|---|
| maxEnergy | 6 |
|---|
| ammoType | MrpgAmmo |
|---|
| accuFire | true |
|---|
| sfxFire | RPGFireSound |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundRPGReload |
|---|