ItemImageData NewPackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (carried on player, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 18 mods; the most-shipped one is in 72% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
shapeFile "AmmoPack", mountPoint 2, weaponType 0, projectileType Nuke, minEnergy 100, maxEnergy 140, sfxFire SoundMissileTurretFire, sfxReload SoundMortarReload
Neighbourhood
Used by
| ItemData NewPack | imageType |
Points at
| projectileType | RocketData Nuke / ItemData Nuke / GrenadeData Nuke | 18 mods |
| sfxFire | SoundData SoundMissileTurretFire | 18 mods |
All 2 variants
A 13 mods the most-shipped version
| shapeFile | "AmmoPack" |
|---|---|
| mountPoint | 2 |
| weaponType | 0 |
| projectileType | Nuke |
| minEnergy | 100 |
| maxEnergy | 140 |
| reloadTime | 2.5 |
| sfxFire | SoundMissileTurretFire |
| sfxReload | SoundMortarReload |
B 5 mods reloadTime 5.0
| shapeFile | "AmmoPack" |
|---|---|
| mountPoint | 2 |
| weaponType | 0 |
| projectileType | Nuke |
| minEnergy | 100 |
| maxEnergy | 140 |
| reloadTime | 5.0 |
| sfxFire | SoundMissileTurretFire |
| sfxReload | SoundMortarReload |