ItemImageData NukePackImage community-made
Not part of the retail game. No Dynamix version of this name exists.
11mods
4variants
73%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 11 mods; the most-shipped one is in 73% of them — one version dominates.
What the variants disagree about
| property | A8 mods | B1 mods | C1 mods | D1 mods | spread |
|---|
| weaponType | — | — | — | 0 | 1 vals |
|---|
| fireTime | — | — | — | 0.0 | 1 vals |
|---|
| reloadTime | — | — | — | 5.0 | 1 vals |
|---|
| projectileType | — | — | — | Nuke | 1 vals |
|---|
| ammoType | — | — | — | NukeRocketAmmo | 1 vals |
|---|
| accuFire | — | — | — | true | 1 vals |
|---|
| lightRadius | — | — | — | 3 | 1 vals |
|---|
| sfxFire | — | — | — | SoundMissileTurretFire | 1 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
9 more properties that differ
mass, lightTime, lightType, shapeFile, mountOffset, firstPerson, lightColor, mountRotation, sfxReload
Same in all 4 variants (1)
mountPoint 2
Neighbourhood
Used by
Points at
All 4 variants
A 8 mods the most-shipped version
| shapeFile | "generator" |
|---|
| mountPoint | 2 |
|---|
| mountOffset | { 0, -0.5, -0.3 } |
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| mountRotation | { 0, 0, 0 } |
|---|
| mass | 1.5 |
|---|
| firstPerson | false |
|---|
B 1 mods no mass · mountOffset { 0, -0.1, -0.06 } · shapeFile "ammounit_remote"
| shapeFile | "ammounit_remote" |
|---|
| mountPoint | 2 |
|---|
| mountOffset | { 0, -0.1, -0.06 } |
|---|
| mountRotation | { 0, 0, 0 } |
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| firstPerson | false |
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C 1 mods mass 2.5 · mountOffset { 0, -0.1, -0.06 } · shapeFile "camera"
| shapeFile | "camera" |
|---|
| mountPoint | 2 |
|---|
| mountOffset | { 0, -0.1, -0.06 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| mass | 2.5 |
|---|
| firstPerson | false |
|---|
D 1 mods weaponType 0 · fireTime 0.0 · reloadTime 5.0 · projectileType Nuke
| shapeFile | "mortargun" |
|---|
| mountPoint | 2 |
|---|
| mountOffset | { 0.4, 0.05, 0.4 } |
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| mountRotation | { 0.2, 0, 0 } |
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| weaponType | 0 |
|---|
| ammoType | NukeRocketAmmo |
|---|
| projectileType | Nuke |
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| accuFire | true |
|---|
| reloadTime | 5.0 |
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| fireTime | 0.0 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0.6, 1, 1.0 } |
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| sfxFire | SoundMissileTurretFire |
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| sfxReload | SoundMortarReload |
|---|