⌂Starsiege: Tribes Community Archive

ItemImageData NukePackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

11mods
4variants
73%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABCD

4 variants across 11 mods; the most-shipped one is in 73% of them — one version dominates.

What the variants disagree about

propertyA8 modsB1 modsC1 modsD1 modsspread
weaponType———01 vals
fireTime———0.01 vals
reloadTime———5.01 vals
projectileType———Nuke1 vals
ammoType———NukeRocketAmmo1 vals
accuFire———true1 vals
lightRadius———31 vals
sfxFire———SoundMissileTurretFire1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

9 more properties that differ

mass, lightTime, lightType, shapeFile, mountOffset, firstPerson, lightColor, mountRotation, sfxReload

Same in all 4 variants (1)

mountPoint 2

Neighbourhood

Used by

ItemData NukePackimageType

Points at

projectileTypeRocketData Nuke / ItemData Nuke / GrenadeData Nuke1 mods
sfxFireSoundData SoundMissileTurretFire1 mods

All 4 variants

A 8 mods the most-shipped version
shapeFile"generator"
mountPoint2
mountOffset{ 0, -0.5, -0.3 }
mountRotation{ 0, 0, 0 }
mass1.5
firstPersonfalse
B 1 mods no mass · mountOffset { 0, -0.1, -0.06 } · shapeFile "ammounit_remote"
shapeFile"ammounit_remote"
mountPoint2
mountOffset{ 0, -0.1, -0.06 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
Shipped by: ShifterXtreme
C 1 mods mass 2.5 · mountOffset { 0, -0.1, -0.06 } · shapeFile "camera"
shapeFile"camera"
mountPoint2
mountOffset{ 0, -0.1, -0.06 }
mountRotation{ 0, 0, 0 }
mass2.5
firstPersonfalse
Shipped by: Knights_1.6
D 1 mods weaponType 0 · fireTime 0.0 · reloadTime 5.0 · projectileType Nuke
shapeFile"mortargun"
mountPoint2
mountOffset{ 0.4, 0.05, 0.4 }
mountRotation{ 0.2, 0, 0 }
weaponType0
ammoTypeNukeRocketAmmo
projectileTypeNuke
accuFiretrue
reloadTime5.0
fireTime0.0
lightType3
lightRadius3
lightTime1
lightColor{ 0.6, 1, 1.0 }
sfxFireSoundMissileTurretFire
sfxReloadSoundMortarReload
Shipped by: anarchymod