Starsiege: Tribes Community Archive

anarchymod

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anarchymod.zip
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admin
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Jun 07, 2008 - 02:12
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Readme — CONFIG/ANARCHY readme.txt (from the archive itself)
ANARCHY mod by DRONE1000

Drone1000@bigfoot.com
http://www.teamanarchy.com/tribes/

Documentation by ^Plasmatic^ Jan 2001
ziptiezmail@netscape.net
http://plasmatica.cjb.net/

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Mod changes by ^plasmatic^ include Admin, Loading game notice, removal of the 'base' in the join server screen, SAD password enabled, and Telnet port/ password added.

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Installation:
Unzip to your Tribes directory.
The Anarchy folder goes in your Tribes folder.
The Anarchy.cs, adminuserlist.cs, and ServerPrefs.cs go into your config folder. Edit these to your liking.

Change the $AdminPassword = "BETTERchangeMEidiot";  in the serverprefs.cs folder to something else, or anyone will be able to admin your server by typing 
sad(BETTERchangeMEidiot);

Drop the shortcut onto your servers desktop for easy starting, if your server is installed into a diffrent directory than C:\Dynamix\TRIBES, right click the icon, and edit the properties, and start in lines to suit. 

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I do not recommend running the server and game from the same directory at the same time. Install a fresh copy of tribes by right clicking your CDROM icon, explore to the setup icon in the root directory, and install tribes into a diffrent directory than your gaming tribes. DO NOT create a new icon on your desktop when prompted, it will overwrite your gaming shortcut. Of course if you're serious about running a server, it will be a seperate machine anyways...

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Besides the admin settings, telnet settings, and passwords, this is the how my server- A HOLE! is set up. 

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Jan 2001 written by ^Plasmatic^
ziptiezmail@netscape.net
http://plasmatica.cjb.net/

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I have included the server documentation from sierras website here for convienence
http://sierrastudios.com/games/tribesplayers/
You will probably not need to read this, but its here if you have any problems.

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 SERVER CORPS - BASIC ADMINISTRATION 

    Hardware Requirements 
    Basic Config File 
    Starting the Server 
    Remote Administration Using the Client 
  

Hardware Requirements 

This is basically a rough guide to give you an idea of how many players your machine will be able to support running a dedicated server.  "Listen" servers impose a much greater CPU load on your host machine, a rough guide for Listen servers would be to divide the number of players in the CPU table by two. The memory requirements are pretty straight forward, any dedicated server should have mnimum of 48 Megs of RAM for any number of players.  The following table gives a rough idea of player counts based on CPU speed: 
  CPU Speed Number of Players 
166 16 
200 20 
266 24 
333 32 
400 32 


Exceeding the player limit for your hardware can overload your machine (your CPU load will reach %100).  When this happens, your machine is no longer able to keep up with the game.  The players connected to your server will experience this as a form of "lag", which reduces the performance of the game.  If players on your server are often complaining of lag, then you may be overloading your system. 

TRIBES has an internal limit of 128 players, but we don't recommend that you exceed 32, even if your server can handle it.  The more players you allow on you server, the more load you are also placing on the clients, who need to process and render all players visible to them.  Clients with lower end processors will not be able to play effectively on games with player counts of over 32. 

Your Internet upstream & downstream rate also have a big impact on lag.  If your Internet bandwidth is not sufficient to support the number of player in the game, the players will experience this as lag.  Using the default $pref::packetRate and $pref::packetSize settings (mentioned below in the Basic Config File, and covered in more detail in the Advanced Administration page) each client to your server will consume 16Kbps.  Some Internet connections do not have equal upload and download rates, use the smaller number in this table: 
  Internet Connection Rate (Kbps) Number of Players 
28.8 1 
56 3 
128 (ISDN) 8 
256 16 
300 (Upload rate for some Cable Modems) 16 
1500 (T1) 32 


All the player numbers are basically the connection rate in Kbps divided by 16. This table does not include the host, so if you are running a listen server on a 56Kbps modem, you could have a 4 player game (3 over the Internet plus yourself).  Bandwidth issues are covered in a little more detail on the a Advanced Administration page under Bandwidth. 

Again, these are just rough numbers to get you started, check your CPU load, the responsivness of the game, reports of lagginess etc. and adjust your player count accordingly. 

Basic Config File 

The server config file consists of a plain text file placed in the tribes\config directory that is used to initialize a number of TRIBES console environment variables. The config file is executed after all the basic TRIBES initialization and will override the default variables declared in the serverPrefs.cs and clientPrefs.cs files also located in the tribes\config directory. The example config file given here declares the basic variables needed to get a dedicated server up and running. You can edit the values directly in the serverPrefs.cs and clientPrefs.cs files, but these files are also shared by the client, and if you are running the client and a dedicated server from the same directory, you should definitely make a s
Contents — 6 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=181
Archived source HTML: _source/file/181.html