ItemImageData ParticleBeamWeaponImage2 community-made
Not part of the retail game. No Dynamix version of this name exists.
15mods
4variants
60%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 15 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A9 mods | B4 mods | C2 mods | D1 mods | spread |
|---|---|---|---|---|---|
| fireTime | 2.5 | 0.0 | 2.5 | 2.5 | 2 vals |
| reloadTime | 1.5 | 0.0 | 1.5 | 1.5 | 2 vals |
| minEnergy | -60 | -60 | -60 | — | 1 vals |
| maxEnergy | -6 | -6 | -6 | — | 1 vals |
| projectileType | PhrailterLaser | PhrailterLaser | PhrailterLaser | — | 1 vals |
| mountRotation | { 0 , -2.5 , 0 } | { 0 , -2.5 , 0 } | { 0 , 0 , 0 } | { 0 , -2.5 , 0 } | 2 vals |
| shapeFile | "sniper" | "sniper" | "grenadel" | "sniper" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
Same in all 4 variants (4)
mountPoint 0, weaponType 0, mountOffset { -0.1 , 0 , 0 }, accuFire true
Neighbourhood
Used by
| ItemData ParticleBeamWeapon2 | imageType |
Points at
| projectileType | LaserData PhrailterLaser | 15 mods |
All 4 variants
A 9 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | -60 |
| maxEnergy | -6 |
| projectileType | PhrailterLaser |
| mountRotation | { 0 , -2.5 , 0 } |
| mountOffset | { -0.1 , 0 , 0 } |
| accuFire | true |
| reloadTime | 1.5 |
| fireTime | 2.5 |
B 4 mods fireTime 0.0 · reloadTime 0.0
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | -60 |
| maxEnergy | -6 |
| projectileType | PhrailterLaser |
| mountRotation | { 0 , -2.5 , 0 } |
| mountOffset | { -0.1 , 0 , 0 } |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.0 |
C 2 mods mountRotation { 0 , 0 , 0 } · shapeFile "grenadel"
| shapeFile | "grenadel" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| minEnergy | -60 |
| maxEnergy | -6 |
| projectileType | PhrailterLaser |
| mountRotation | { 0 , 0 , 0 } |
| mountOffset | { -0.1 , 0 , 0 } |
| accuFire | true |
| reloadTime | 1.5 |
| fireTime | 2.5 |
D 1 mods no minEnergy · no maxEnergy · no projectileType
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| mountRotation | { 0 , -2.5 , 0 } |
| mountOffset | { -0.1 , 0 , 0 } |
| accuFire | true |
| reloadTime | 1.5 |
| fireTime | 2.5 |
Shipped by: Annihilation1.50