⌂Starsiege: Tribes Community Archive

LaserData PhrailterLaser community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
8variants
53%agreement
ABCDEFGH

8 variants across 19 mods; the most-shipped one is in 53% of them — one version dominates.

What the variants disagree about

propertyA10 modsB3 modsC2 modsD2 modsE1 modsspread
beamTime1.01.01.01.02.53 vals
laserBitmapName"blue_blink4.bmp""laserpulse.bmp""blue_blink4.bmp""paintPulse.bmp""shotgunbolt.bmp"6 vals
lightColor{ 1.0, 0.25, 0.25 }{ 1.0, 0.25, 0.25 }{ 1.0, 0.25, 0.25 }{ 0.25, 1.0, 0.25 }{ 1.0, 1.0, 1.0 }4 vals
hitSoundIdSoundFlierCrashSoundFlierCrashbigExplosion1SoundFlierCrashSoundFlierCrash3 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.

Same in all 8 variants (3)

baseDamageType $LaserDamageType, lightRange 2.0, detachFromShooter true

Neighbourhood

Used by

ItemImageData scopeImageprojectileType
ItemImageData ParticleBeamWeaponImage2projectileType
ItemImageData ParticleBeamWeaponImage3projectileType

All 8 variants

A 10 mods the most-shipped version
laserBitmapName"blue_blink4.bmp"
hitName"shockwave_large.dts"
damageConversion0.00
baseDamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
B 3 mods laserBitmapName "laserpulse.bmp"
laserBitmapName"laserpulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.00
baseDamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
C 2 mods hitSoundId bigExplosion1
laserBitmapName"blue_blink4.bmp"
hitName"shockwave_large.dts"
damageConversion0.00
baseDamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdbigExplosion1
D 2 mods laserBitmapName "paintPulse.bmp" · lightColor { 0.25, 1.0, 0.25 }
laserBitmapName"paintPulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.00
baseDamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 0.25, 1.0, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
E 1 mods beamTime 2.5 · laserBitmapName "shotgunbolt.bmp" · lightColor { 1.0, 1.0, 1.0 }
laserBitmapName"shotgunbolt.bmp"
hitName"shockwave_large.dts"
damageConversion0.00
baseDamageType$LaserDamageType
beamTime2.5
lightRange2.0
lightColor{ 1.0, 1.0, 1.0 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
Shipped by: TotalAnnihilation
F 1 mods no laserBitmapName · laserbitmapName "paintPulse.bmp"
laserbitmapName"paintPulse.bmp"
hitName"shockwave_large.dts"
damageConversion0.00
baseDamageType$LaserDamageType
beamTime1.0
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundFlierCrash
G 1 mods beamTime 0.7 · damageConversion 0.0 · hitName "laserhit.dts" · hitSoundId SoundLaserHit
laserBitmapName"pulse.bmp"
hitName"laserhit.dts"
damageConversion0.0
baseDamageType$LaserDamageType
beamTime0.7
lightRange2.0
lightColor{ 1.0, 0.25, 0.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: sexmod3
H 1 mods beamTime 0.7 · damageConversion 0.0 · hitName "enex.dts" · hitSoundId SoundLaserHit
laserBitmapName"trailAdd.bmp"
hitName"enex.dts"
damageConversion0.0
baseDamageType$LaserDamageType
beamTime0.7
lightRange2.0
lightColor{ 0.0, 0.0, 1.25 }
detachFromShootertrue
hitSoundIdSoundLaserHit
Shipped by: Sex_NC17