⌂Starsiege: Tribes Community Archive

ItemImageData PenisPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
2variants
80%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 5 mods; the most-shipped one is in 80% of them — almost everyone ships the same version.

What the variants disagree about

propertyA4 modsB1 modsspread
weaponType—01 vals
fireTime—01 vals
reloadTime—0.21 vals
minEnergy—51 vals
maxEnergy—61 vals
projectileType—Undefined1 vals
accuFire—false1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (10)

shapeFile "cactus1", mountPoint 2, mountOffset { 0, 0.2, -0.5 }, mountRotation { 0, 0, 0 }, lightType 3, lightRadius 3, lightTime 1, lightColor { 1.0, 0.7, 0.5 }, sfxFire SoundFlyerActive, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData PenisPackimageType

Points at

sfxFireSoundData SoundFlyerActive5 mods
sfxActivateSoundData SoundPickUpWeapon5 mods
projectileTypeUndefined — never declared in this corpus1 mods

All 2 variants

A 4 mods the most-shipped version
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0.2, -0.5 }
mountRotation{ 0, 0, 0 }
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxFireSoundFlyerActive
sfxActivateSoundPickUpWeapon
B 1 mods weaponType 0 · fireTime 0 · reloadTime 0.2 · minEnergy 5
shapeFile"cactus1"
mountPoint2
mountOffset{ 0, 0.2, -0.5 }
mountRotation{ 0, 0, 0 }
weaponType0
reloadTime0.2
fireTime0
minEnergy5
maxEnergy6
projectileTypeUndefined
accuFirefalse
lightType3
lightRadius3
lightTime1
lightColor{ 1.0, 0.7, 0.5 }
sfxFireSoundFlyerActive
sfxActivateSoundPickUpWeapon
Shipped by: Snipers_Base_2.0