ItemImageData PhaserRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
13mods
4variants
54%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
4 variants across 13 mods; the most-shipped one is in 54% of them — one version dominates.
What the variants disagree about
| property | A7 mods | B3 mods | C2 mods | D1 mods | spread |
|---|
| fireTime | 0.4 | 0.4 | 0.4 | — | 1 vals |
|---|
| reloadTime | 0.08 | 0.5 | 0.5 | 0.15 | 3 vals |
|---|
| minEnergy | — | — | — | 2 | 1 vals |
|---|
| maxEnergy | — | — | — | 20 | 1 vals |
|---|
| projectileType | PhaserRifleBullet | PhaserRifleBullet | PhaserRifleBullet | PhaserRifleBeam | 2 vals |
|---|
| ammoType | PhaserRifleAmmo | PhaserRifleAmmo | PhaserRifleAmmo | — | 1 vals |
|---|
| lightRadius | 3 | 3 | 3 | 1 | 2 vals |
|---|
| lightTime | 1 | 1 | 1 | 0.15 | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.
4 more properties that differ
lightColor, mountOffset, mountRotation, sfxReload
Same in all 4 variants (7)
shapeFile "sniper", mountPoint 0, weaponType 0, accuFire true, lightType 3, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
Points at
All 4 variants
A 7 mods the most-shipped version
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | PhaserRifleAmmo |
|---|
| projectileType | PhaserRifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.08 |
|---|
| fireTime | 0.4 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
B 3 mods reloadTime 0.5 · mountOffset { 0, 0.1, -0.03 } · mountRotation { 0, 0, 0 }
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { 0, 0.1, -0.03 } |
|---|
| mountRotation | { 0, 0, 0 } |
|---|
| weaponType | 0 |
|---|
| ammoType | PhaserRifleAmmo |
|---|
| projectileType | PhaserRifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.4 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
C 2 mods reloadTime 0.5
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| ammoType | PhaserRifleAmmo |
|---|
| projectileType | PhaserRifleBullet |
|---|
| accuFire | true |
|---|
| reloadTime | 0.5 |
|---|
| fireTime | 0.4 |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 1, 1, 0.2 } |
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| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxReload | SoundDryFire |
|---|
D 1 mods no fireTime · reloadTime 0.15 · minEnergy 2 · maxEnergy 20
| shapeFile | "sniper" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 0 |
|---|
| projectileType | PhaserRifleBeam |
|---|
| accuFire | true |
|---|
| minEnergy | 2 |
|---|
| maxEnergy | 20 |
|---|
| reloadTime | 0.15 |
|---|
| lightType | 3 |
|---|
| lightRadius | 1 |
|---|
| lightTime | 0.15 |
|---|
| lightColor | { 0, 1, 1 } |
|---|
| sfxFire | SoundFireLaser |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|