ItemImageData Pull community-made
Not part of the retail game. No Dynamix version of this name exists.
15mods
5variants
47%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 15 mods; the most-shipped one is in 47% of them — no version dominates — this name was forked hard.
What the variants disagree about
| property | A7 mods | B3 mods | C3 mods | D1 mods | E1 mods | spread |
|---|
| reloadTime | 0.2 | 0.2 | 1 | 0.2 | 1 | 2 vals |
|---|
| minEnergy | 3 | 3 | 3 | 0 | 3 | 2 vals |
|---|
| maxEnergy | 10 | 3 | 3 | 0 | 3 | 3 vals |
|---|
| lightColor | { 0.25, 0.25, 0.85 } | { 0.25, 0.25, 0.85 } | { 0.25, 1, 0.25 } | { 0.25, 0.25, 0.85 } | { 0.25, 1, 0.25 } | 2 vals |
|---|
| mountRotation | — | — | { 0, -3.14, 0 } | — | — | 1 vals |
|---|
| shapeFile | "shotgun" | "shotgun" | "repairgun" | "shotgun" | "repairgun" | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (8)
mountPoint 0, weaponType 2, projectileType tractorCharge, lightType 3, lightRadius 2, lightTime 1, sfxActivate SoundPickUpWeapon, sfxFire SoundSensorPower
Neighbourhood
Used by
Points at
All 5 variants
A 7 mods the most-shipped version
| shapeFile | "shotgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | tractorCharge |
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| minEnergy | 3 |
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| maxEnergy | 10 |
|---|
| reloadTime | 0.2 |
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| lightType | 3 |
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| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 0.85 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundSensorPower |
|---|
B 3 mods maxEnergy 3
| shapeFile | "shotgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | tractorCharge |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 3 |
|---|
| reloadTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 0.85 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundSensorPower |
|---|
C 3 mods reloadTime 1 · maxEnergy 3 · lightColor { 0.25, 1, 0.25 } · mountRotation { 0, -3.14, 0 }
| mountRotation | { 0, -3.14, 0 } |
|---|
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | tractorCharge |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 3 |
|---|
| reloadTime | 1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 1, 0.25 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundSensorPower |
|---|
D 1 mods minEnergy 0 · maxEnergy 0
| shapeFile | "shotgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | tractorCharge |
|---|
| minEnergy | 0 |
|---|
| maxEnergy | 0 |
|---|
| reloadTime | 0.2 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 0.25, 0.85 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundSensorPower |
|---|
E 1 mods reloadTime 1 · maxEnergy 3 · lightColor { 0.25, 1, 0.25 } · shapeFile "repairgun"
| shapeFile | "repairgun" |
|---|
| mountPoint | 0 |
|---|
| weaponType | 2 |
|---|
| projectileType | tractorCharge |
|---|
| minEnergy | 3 |
|---|
| maxEnergy | 3 |
|---|
| reloadTime | 1 |
|---|
| lightType | 3 |
|---|
| lightRadius | 2 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.25, 1, 0.25 } |
|---|
| sfxActivate | SoundPickUpWeapon |
|---|
| sfxFire | SoundSensorPower |
|---|