ItemImageData Railgun2Image community-made
Not part of the retail game. No Dynamix version of this name exists.
25mods
12variants
24%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
12 variants across 25 mods; the most-shipped one is in 24% of them — no consensus at all — nearly every mod made its own.
What the variants disagree about
| property | A6 mods | B4 mods | C3 mods | D2 mods | E2 mods | spread |
|---|
| fireTime | — | — | — | 0.1 | 0.2 | 6 vals |
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| reloadTime | — | — | — | 0.05 | 0.6 | 5 vals |
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| maxEnergy | — | — | — | 10 | — | 2 vals |
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| projectileType | — | RailRound | — | RailRound2 | RifleBullet | 4 vals |
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| ammoType | — | — | — | — | Shells | 2 vals |
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| accuFire | — | true | true | true | true | 1 vals |
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| lightRadius | — | — | — | 6 | — | 2 vals |
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| sfxFire | — | — | — | SoundMissileTurretFire | — | 3 vals |
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Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 12 variants, not just the 5 shown.
6 more properties that differ
lightTime, lightType, mountOffset, mountRotation, lightColor, shapeFile
Same in all 12 variants (2)
mountPoint 0, weaponType 0
Neighbourhood
Used by
Points at
All 12 variants
A 6 mods the most-shipped version
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.2, 0 } |
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| mountRotation | { 0.005, 0, 0 } |
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| weaponType | 0 |
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B 4 mods projectileType RailRound · accuFire true
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.2, 0 } |
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| mountRotation | { 0.005, 0, 0 } |
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| weaponType | 0 |
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| projectileType | RailRound |
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| accuFire | true |
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C 3 mods accuFire true · mountOffset { -0.02, -0.04, 0.01 } · mountRotation { 0, 1.57, 0 }
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { -0.02, -0.04, 0.01 } |
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| mountRotation | { 0, 1.57, 0 } |
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| weaponType | 0 |
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| accuFire | true |
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D 2 mods fireTime 0.1 · reloadTime 0.05 · maxEnergy 10 · projectileType RailRound2
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.2, 0 } |
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| mountRotation | { 0.005, 0, 0 } |
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| weaponType | 0 |
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| projectileType | RailRound2 |
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| accuFire | true |
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| reloadTime | 0.05 |
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| fireTime | 0.1 |
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| maxEnergy | 10 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 1.0, 0, 0 } |
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| sfxFire | SoundMissileTurretFire |
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E 2 mods fireTime 0.2 · reloadTime 0.6 · projectileType RifleBullet · ammoType Shells
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| mountOffset | { 0, 0, -0.15 } |
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| weaponType | 0 |
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| ammoType | Shells |
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| projectileType | RifleBullet |
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| accuFire | true |
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| reloadTime | 0.6 |
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| fireTime | 0.2 |
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F 2 mods fireTime 0.0 · reloadTime 0.7 · projectileType RifleBullet · ammoType Shells
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| mountOffset | { 0, 0, -0.15 } |
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| weaponType | 0 |
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| ammoType | Shells |
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| projectileType | RifleBullet |
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| accuFire | true |
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| reloadTime | 0.7 |
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| fireTime | 0.0 |
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G 2 mods fireTime 0.45 · reloadTime 0.25 · minEnergy 50 · maxEnergy 60
| shapeFile | "chaingun" |
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| mountPoint | 0 |
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| mountOffset | { 0, 0, 0 } |
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| mountRotation | { 0, 0, 0} |
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| weaponType | 0 |
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| ammoType | Shells |
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| projectileType | EMPIRIALMaserHbeam |
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| accuFire | true |
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| minEnergy | 50 |
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| maxEnergy | 60 |
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| reloadTime | 0.25 |
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| fireTime | 0.45 |
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| lightType | 3 |
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| lightRadius | 2 |
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| lightTime | 1 |
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| lightColor | { 0.6, 0, 0 } |
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| sfxActivate | SoundPickUpWeapon |
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| sfxFire | SoundFirePistol |
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H 2 mods fireTime 0.5 · reloadTime 1.0 · projectileType RifleBullet · ammoType Shells
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| mountOffset | { 0, 0, -0.15 } |
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| weaponType | 0 |
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| ammoType | Shells |
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| projectileType | RifleBullet |
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| accuFire | true |
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| reloadTime | 1.0 |
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| fireTime | 0.5 |
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I 1 mods accuFire true · shapeFile "grenadeL"
| shapeFile | "grenadeL" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.2, 0 } |
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| mountRotation | { 0.005, 0, 0 } |
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| weaponType | 0 |
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| accuFire | true |
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J 1 mods fireTime 1.0 · reloadTime 0.05 · projectileType RailRound · ammoType RailAmmo
| shapeFile | "plasma" |
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| mountPoint | 0 |
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| mountRotation | { 3.2, 0.0, 0.0 } |
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| mountOffset | { 0.0, 0.0 , 0.1 } |
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| weaponType | 0 |
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| ammoType | RailAmmo |
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| projectileType | RailRound |
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| accuFire | true |
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| reloadTime | 0.05 |
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| fireTime | 1.0 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 1.0, 0, 0 } |
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| sfxFire | bigExplosion0 |
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| sfxActivate | SoundPickUpWeapon |
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| sfxSpinUp | SoundSpinUp |
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| sfxSpinDown | SoundSpinDown |
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K 1 mods fireTime 0.2 · reloadTime 0.6 · projectileType RifleBullet · ammoType Shells
| shapeFile | "sniper" |
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| mountPoint | 0 |
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| weaponType | 0 |
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| ammoType | Shells |
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| projectileType | RifleBullet |
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| accuFire | true |
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| reloadTime | 0.6 |
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| fireTime | 0.2 |
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L 1 mods fireTime 0.1 · reloadTime 0.05 · maxEnergy 10 · projectileType RailRound2
| shapeFile | "shotgun" |
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| mountPoint | 0 |
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| mountOffset | { 0, -0.2, 0 } |
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| mountRotation | { 0.005, 0, 0 } |
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| weaponType | 0 |
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| projectileType | RailRound2 |
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| accuFire | true |
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| reloadTime | 0.05 |
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| fireTime | 0.1 |
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| maxEnergy | 10 |
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| lightType | 3 |
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| lightRadius | 6 |
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| lightTime | 2 |
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| lightColor | { 0.25, 1.0, 0.25 } |
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| sfxFire | SoundMissileTurretFire |
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