ItemImageData RapierImage community-made
Not part of the retail game. No Dynamix version of this name exists.
10mods
2variants
90%agreement
◨ 3D model
This community ItemImageData ships no new art — it uses the base Dynamix model sniper.DTS (247 tris). Drag to orbit.
2 variants across 10 mods; the most-shipped one is in 90% of them — almost everyone ships the same version.
What the variants disagree about
| property | A9 mods | B1 mods | spread |
|---|---|---|---|
| fireTime | GetDelay(Rapier) | 0 | 2 vals |
| reloadTime | 0 | 0.4 | 2 vals |
| sfxFire | SoundSwing3 | SoundThrowItem | 2 vals |
| mountRotation | — | { 0, -1.57, 0 } | 1 vals |
| sfxActivate | AxeSlash2 | SoundPickUpWeapon | 2 vals |
| shapeFile | "katana" | "sniper" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (5)
mountPoint 0, weaponType 0, minEnergy 0, maxEnergy 0, accuFire true
Neighbourhood
Used by
| ItemData Rapier | imageType |
Points at
| sfxFire | SoundData SoundSwing3 | 9 mods |
| sfxFire | SoundData SoundThrowItem | 1 mods |
| sfxActivate | SoundData AxeSlash2 | 9 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 9 mods the most-shipped version
| shapeFile | "katana" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| reloadTime | 0 |
| fireTime | GetDelay(Rapier) |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundSwing3 |
| sfxActivate | AxeSlash2 |
B 1 mods fireTime 0 · reloadTime 0.4 · sfxFire SoundThrowItem · mountRotation { 0, -1.57, 0 }
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, -1.57, 0 } |
| weaponType | 0 |
| reloadTime | 0.4 |
| fireTime | 0 |
| minEnergy | 0 |
| maxEnergy | 0 |
| accuFire | true |
| sfxFire | SoundThrowItem |
| sfxActivate | SoundPickUpWeapon |
Shipped by: DUNEServerSource