Starsiege: Tribes Community Archive

DUNEServerSource

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DUNEServerSource.zip
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admin
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Jun 07, 2008 - 02:00
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Readme — README.txt (from the archive itself)
DUNE Server Source

Updated 5/22/05
Fixes:
 - GroundVehicle code fixed... finally.. it's perfect now! :D
 - The worm appears to work without issues now.
 - Beacon no longer blocks doors.
 - Annoying output message to server shell, "getObjectType: could not find object", fixed.
 - Fuel now transfers from owner to pack when the owner dies.
 - FaceDancer unarmed attack no longer effects fuel packs and staticshapes.
 - "Headshot!" message removed from when you get a headshot on a shielded player.
 - "You harmed your teammate" message removed from when you hit a teammate that is shielded.
 - Forced mission changes during a campaign properly ends the campaign.
 - Energy recharges properly when repairing.
 - Newly joined players that just dropped to escape massive spawntimes, will have to wait their full spawntime before spawning after joining.
 - Shields don't "lag" behind users now.
 - Spelling error: "shaitian" changed to "shaitan" on death message.
 - Sensor Jammer now works. It currently has infinate energy on it.
 - Problem where in an assult map, the attackers don't blow up an objective, but it dies some other way, and they don't get the points (making it impossible to win) is fixed.
 - Thopter Shields are fixed (wern't appearing before)
 - Shut down block/tackle spammers. They now have an exponential increase in wait time between blocks.
 - Ghola stances work properly now.

Updated 1/17/05
Fixes:
 - Pressing switch weapon or '1' with the client pack, while in observer or when dead, caused "Player::getItemCount: could not find player" spam
 - Deploying a Hierg no longer shuts down remote equipment.
 - Added Campaign support 
 - Blocking was foobarred in multiple places. All better now
 - Gholas have been given melee/ranged/mixed stance for smarter ghola fighting.


Here are some simple tips for instalation.
-Place these files in a folder named tribes/DUNE/
-If that folder already exists, then just put it in with whatever is already there. It will do just fine.
-Let it run once and shut down normally before setting up your particular server's settings.

DISCLAIMER
First off, this mod and the code contained within (that which originally from Tribes, which has its own disclaimers) is my intellectual property. Any attempt to take credit for my property is illegal. If I catch wind of it, you will be dealt with in a manner that justifies the U.S. and International Copyright Laws. If you wish to use all or parts of my code, you may do so without contacting me under two conditions: 1) You provide credit where credit is due. That means you provide credit to me the author of the DUNE code, and 2) If I ask you remove my code from your mod for any reason, or that you remove the server running DUNE or any mod that is obviously based off of it and has not been changed 40% or more for any reasons, you must comply. 
Credit to the authors of Starsiege:Tribes should also be given, but I'm pretty sure no one is going to mistake your mod or mine as being based off not the tribes engine, but instead off of one you or I wrote completely our selves that happened to be perfectly compatible with Tribes. 
I reserve the right to change this disclaimer at any time without notice, to which changes you will still be accountable. If such changes occur, and you disagree with them, you have the right to delete/remove/dispose of all files, documents, papers, and/or other recordings that contain any of the intellectual property in question. If you waver this right, you agree to uphold and agree to the changes. 
By downloading this code, you understand and agree with the above terms. 

Running DUNE
Running DUNE isn't really like running a normal tribes server. It actualy is a tad more work for you the admin. There are a few things to watch out for. 
---Team work is a must. If there is no teamwork, the game just kinda stinks, and your team is going to get their ass kicked. I would advise admin enforced teamwork. 
---Make sure players know and understand that Team Energy IS enabled in DUNE. There are very few mods where this is true, so most players won't even know what it is. 
---Do *not* change the spawn time. The script requires it be set at a base 10. From there it will dynamically changed based on if the player does something wrong. Eventually it will decay back to 10. Why so high? Disruptive behavior requires punishment. Having a base of 10 will encourage people to stay ALIVE. It encourages them to be more frugil with their player's lives, because it makes them no longer free: when they die, they have to pay in time that they are not playing. 
---As a representative of the DUNE community of Houses/Clans, I request that no one, besides those who are officially hosting servers for their House/Clan, name their server after the different team names. Doing so will just confuse and upset people, which isn't needed. 
---If you plan on making changes to the Mod, keep these things in mind. The point of the mod is to recreate SQUAD level combat based in the DUNE universe as layed out by Frank Herbert in *his* novels. Adding deployable nukes, stoneburners, or other such non-personalized combat items would be silly given the point of the mod. Trust me; I know. I originally intended to put them in! Also, if you're going to make changes.. please keep it DUNE. I.e. READ THE BOOKS before you do anything. Additionally... if you make changes, keep in mind the ballance that's currently in the mod. Things are ballanced in a paradoxial fashion. Yes, some armors are better then others. This is as it was described by Herbert for the most part. From there, there has been some nonthreatening tweeking to keep the game enjoyable. This ballance has been tested out for about two years. If you make a change that upsets this ballance, things are going to suck. But.. if you do make changes, be sure, for everyone's sake, to let people know, somewhere, somehow, as they join the server that changes have b
Contents — 90 files (inside the archive)
Source: The Exiled — Tribes Repository
Original page: https://library.theexiled.pwnageservers.com/file.php?id=14
Archived source HTML: _source/file/14.html