ItemImageData RaptorRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (8)
shapeFile "paintgun", mountPoint 0, weaponType 0, projectileType RaptorProj, accuFire true, reloadTime 0.0, sfxFire SoundFireRaptor, sfxActivate SoundPickupWeapon
Neighbourhood
Used by
| ItemData RaptorRifle | imageType |
Points at
| projectileType | LaserData RaptorProj / RocketData RaptorProj | 2 mods |
| sfxFire | SoundData SoundFireRaptor | 2 mods |
| sfxActivate | SoundData SoundPickupWeapon | 2 mods |
All 2 variants
A 1 mods the most-shipped version
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | RaptorProj |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.05 |
| minEnergy | 0.05 |
| maxEnergy | 0.05 |
| sfxFire | SoundFireRaptor |
| sfxActivate | SoundPickupWeapon |
B 1 mods fireTime 0.01 · minEnergy 0.01 · maxEnergy 0.01
| shapeFile | "paintgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| projectileType | RaptorProj |
| accuFire | true |
| reloadTime | 0.0 |
| fireTime | 0.01 |
| minEnergy | 0.01 |
| maxEnergy | 0.01 |
| sfxFire | SoundFireRaptor |
| sfxActivate | SoundPickupWeapon |