⌂Starsiege: Tribes Community Archive

LaserData RaptorProj community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
3variants
50%agreement
ABC

3 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsC1 modsspread
baseDamageType$RlaserDamageType$RlaserDamageType$RaptorDamageType2 vals
hitName"paint.dts""exp_raptor.dts""paint.dts"2 vals
laserBitmapName"paintpulse.bmp""raptorpulse.bmp""paintpulse.bmp"2 vals
lightColor——{ 0.0, 1.0, 0.0 }1 vals
lightRange——1.01 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (4)

damageConversion 10.0, beamTime 0.35, detachFromShooter false, hitSoundId ExplosionRaptor

Neighbourhood

Used by

ItemImageData LaserRifleImageprojectileType
ItemImageData RaptorRifleImageprojectileType
ItemImageData RaptorImageprojectileType
ItemImageData RaptorVXImageprojectileType

All 3 variants

A 2 mods the most-shipped version
laserBitmapName"paintpulse.bmp"
hitName"paint.dts"
damageConversion10.0
baseDamageType$RlaserDamageType
beamTime0.35
detachFromShooterfalse
hitSoundIdExplosionRaptor
B 1 mods hitName "exp_raptor.dts" · laserBitmapName "raptorpulse.bmp"
laserBitmapName"raptorpulse.bmp"
hitName"exp_raptor.dts"
damageConversion10.0
baseDamageType$RlaserDamageType
beamTime0.35
detachFromShooterfalse
hitSoundIdExplosionRaptor
Shipped by: Ultra_Renegades_TC
C 1 mods baseDamageType $RaptorDamageType · lightColor { 0.0, 1.0, 0.0 } · lightRange 1.0
laserBitmapName"paintpulse.bmp"
hitName"paint.dts"
damageConversion10.0
baseDamageType$RaptorDamageType
beamTime0.35
lightRange1.0
lightColor{ 0.0, 1.0, 0.0 }
detachFromShooterfalse
hitSoundIdExplosionRaptor
Shipped by: Ultra_Renegades_RX