ItemImageData RepairRifleImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "sniper", mountPoint 0, weaponType 2, projectileType RepairRifleBolt, accuFire true, minEnergy 10, maxEnergy 30, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 1, 0.25 }, sfxFire SoundRepairItem, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData RepairRifle | imageType |
Points at
| projectileType | RepairEffectData RepairRifleBolt | 6 mods |
| sfxFire | SoundData SoundRepairItem | 6 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 6 mods |
All 2 variants
A 5 mods the most-shipped version
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | RepairRifleBolt |
| accuFire | true |
| minEnergy | 10 |
| maxEnergy | 30 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxFire | SoundRepairItem |
| sfxActivate | SoundPickUpWeapon |
B 1 mods mountRotation { 0, 22.0, 0 }
| shapeFile | "sniper" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| mountRotation | { 0, 22.0, 0 } |
| projectileType | RepairRifleBolt |
| accuFire | true |
| minEnergy | 10 |
| maxEnergy | 30 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxFire | SoundRepairItem |
| sfxActivate | SoundPickUpWeapon |