⌂Starsiege: Tribes Community Archive

ItemImageData RepairRifleImage community-made

Not part of the retail game. No Dynamix version of this name exists.

6mods
2variants
83%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 6 mods; the most-shipped one is in 83% of them — almost everyone ships the same version.

What the variants disagree about

propertyA5 modsB1 modsspread
mountRotation—{ 0, 22.0, 0 }1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (13)

shapeFile "sniper", mountPoint 0, weaponType 2, projectileType RepairRifleBolt, accuFire true, minEnergy 10, maxEnergy 30, lightType 3, lightRadius 2, lightTime 1, lightColor { 0.25, 1, 0.25 }, sfxFire SoundRepairItem, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData RepairRifleimageType

Points at

projectileTypeRepairEffectData RepairRifleBolt6 mods
sfxFireSoundData SoundRepairItem6 mods
sfxActivateSoundData SoundPickUpWeapon6 mods

All 2 variants

A 5 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType2
projectileTypeRepairRifleBolt
accuFiretrue
minEnergy10
maxEnergy30
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxFireSoundRepairItem
sfxActivateSoundPickUpWeapon
B 1 mods mountRotation { 0, 22.0, 0 }
shapeFile"sniper"
mountPoint0
weaponType2
mountRotation{ 0, 22.0, 0 }
projectileTypeRepairRifleBolt
accuFiretrue
minEnergy10
maxEnergy30
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 1, 0.25 }
sfxFireSoundRepairItem
sfxActivateSoundPickUpWeapon
Shipped by: Snipers_Base_2.0