ItemImageData RPMImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
3 variants across 19 mods; the most-shipped one is in 68% of them — one version dominates.
What the variants disagree about
| property | A13 mods | B4 mods | C2 mods | spread |
|---|---|---|---|---|
| fireTime | 2.0 | 0.45 | 0.8 | 3 vals |
| reloadTime | 0.5 | 0.45 | 0.9 | 3 vals |
| projectileType | — | — | RPMshell | 1 vals |
| ammoType | MortarAmmo | MortarAmmo | RPMAmmo | 2 vals |
| accuFire | false | true | false | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (12)
shapeFile "mortargun", mountPoint 0, mountRotation { 0,3.14, 0 }, weaponType 0, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.6, 1, 1.0 }, sfxFire SoundFireMortar, sfxActivate SoundPickUpWeapon, sfxReload SoundMortarReload, sfxReady SoundMortarIdle
Neighbourhood
Used by
| ItemData RPMLauncher | imageType |
Points at
| sfxFire | SoundData SoundFireMortar | 19 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 19 mods |
| sfxReady | SoundData SoundMortarIdle | 19 mods |
| projectileType | RocketData RPMshell | 2 mods |
All 3 variants
A 13 mods the most-shipped version
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,3.14, 0 } |
| weaponType | 0 |
| ammoType | MortarAmmo |
| accuFire | false |
| reloadTime | 0.5 |
| fireTime | 2.0 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
B 4 mods fireTime 0.45 · reloadTime 0.45 · accuFire true
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,3.14, 0 } |
| weaponType | 0 |
| ammoType | MortarAmmo |
| accuFire | true |
| reloadTime | 0.45 |
| fireTime | 0.45 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |
C 2 mods fireTime 0.8 · reloadTime 0.9 · projectileType RPMshell · ammoType RPMAmmo
| shapeFile | "mortargun" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0,3.14, 0 } |
| weaponType | 0 |
| ammoType | RPMAmmo |
| projectileType | RPMshell |
| accuFire | false |
| reloadTime | 0.9 |
| fireTime | 0.8 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.6, 1, 1.0 } |
| sfxFire | SoundFireMortar |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundMortarReload |
| sfxReady | SoundMortarIdle |