⌂Starsiege: Tribes Community Archive

ItemImageData ShockingGraspImage community-made

Not part of the retail game. No Dynamix version of this name exists.

18mods
6variants
56%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
ABCDEF

6 variants across 18 mods; the most-shipped one is in 56% of them — one version dominates.

What the variants disagree about

propertyA10 modsB4 modsC2 modsD1 modsE1 modsspread
weaponType222022 vals
reloadTime0.20.20.20.50.22 vals
minEnergy333—12 vals
maxEnergy888—81 vals
projectileTypeShockingGraspBoltShockingGraspBoltShockingGraspBolt—ShockingGraspBolt1 vals
lightRadius222322 vals
sfxFireSoundELFIdleSoundELFIdleSoundELFIdleSoundFirePlasmaSoundELFIdle3 vals
lightTime1110.7512 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 6 variants, not just the 5 shown.

6 more properties that differ

lightColor, mountOffset, mountRotation, shapeFile, mountPoint, sfxReady

Same in all 6 variants (2)

lightType 3, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData ShockingGraspimageType

Points at

projectileTypeLightningData ShockingGraspBolt18 mods
sfxReadySoundData SoundJammerOn18 mods
sfxActivateSoundData SoundPickUpWeapon19 mods
sfxFireSoundData SoundELFIdle17 mods
sfxFireSoundData SoundFirePlasma1 mods
sfxFireSoundData SoundEmpIdle1 mods

All 6 variants

A 10 mods the most-shipped version
shapeFile"paintgun"
mountPoint0
mountOffset{ -0.1, -0.3, -0.1 }
mountRotation{0, 1.57, 0}
weaponType2
projectileTypeShockingGraspBolt
minEnergy3
maxEnergy8
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxReadySoundJammerOn
sfxActivateSoundPickUpWeapon
sfxFireSoundELFIdle
B 4 mods mountOffset { 0.2, 0.4, 0.0 } · mountPoint 2 · mountRotation { -1.5, 0, 0 } · shapeFile "mrtwig"
shapeFile"mrtwig"
mountPoint2
mountOffset{ 0.2, 0.4, 0.0 }
mountRotation{ -1.5, 0, 0 }
weaponType2
projectileTypeShockingGraspBolt
minEnergy3
maxEnergy8
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxReadySoundJammerOn
sfxActivateSoundPickUpWeapon
sfxFireSoundELFIdle
C 2 mods lightColor { 0.25, 1.0, 0.25 }
shapeFile"paintgun"
mountPoint0
mountOffset{ -0.1, -0.3, -0.1 }
mountRotation{0, 1.57, 0}
weaponType2
projectileTypeShockingGraspBolt
minEnergy3
maxEnergy8
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 1.0, 0.25 }
sfxReadySoundJammerOn
sfxActivateSoundPickUpWeapon
sfxFireSoundELFIdle
D 1 mods weaponType 0 · reloadTime 0.5 · no minEnergy · no maxEnergy
shapeFile"smoke"
mountPoint0
weaponType0
reloadTime0.5
lightType3
lightRadius3
lightTime0.75
lightColor{ -0.5, -0.5, -0.5 }
sfxActivateSoundPickUpWeapon
sfxFireSoundFirePlasma
Shipped by: Apteryx_V2
E 1 mods minEnergy 1 · mountOffset { 0.2, 0.4, 0.0 } · mountPoint 2 · mountRotation { -1.5, 0, 0 }
shapeFile"mrtwig"
mountPoint2
mountOffset{ 0.2, 0.4, 0.0 }
mountRotation{ -1.5, 0, 0 }
weaponType2
projectileTypeShockingGraspBolt
minEnergy1
maxEnergy8
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxReadySoundJammerOn
sfxActivateSoundPickUpWeapon
sfxFireSoundELFIdle
Shipped by: ultrannihilation
F 1 mods sfxFire SoundEmpIdle · mountOffset { 0, -0.4, 0.1} · mountRotation { 0, 0 , 0 } · shapeFile "breath"
shapeFile"breath"
mountPoint0
mountOffset{ 0, -0.4, 0.1}
mountRotation{ 0, 0 , 0 }
weaponType2
projectileTypeShockingGraspBolt
minEnergy3
maxEnergy8
reloadTime0.2
lightType3
lightRadius2
lightTime1
lightColor{ 0.25, 0.25, 0.85 }
sfxReadySoundJammerOn
sfxActivateSoundPickUpWeapon
sfxFireSoundEmpIdle
Shipped by: TotalAnnihilation