ItemImageData ShockwaveGunImage community-made Not part of the retail game. No Dynamix version of this name exists.
20 mods
8 variants
35% agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 2 existing Dynamix models, shown in the configurations the mod's script uses (first person, third person, projectile). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
First person Third person Projectile 8 variants across 20 mods; the most-shipped one is in 35% of them — no version dominates — this name was forked hard.
What the variants disagree about property A 7 mods B 6 mods C 2 mods D 1 mods E 1 mods spread fireTime 0.9 0.9 0.5 2.0 1.25 5 vals minEnergy 40 40 40 0 25 4 vals maxEnergy 25 45 25 25 25 4 vals projectileType Shock Shock Shock Shock EMP 3 vals
Shaded cells differ from most-shipped . — = property absent. spread counts distinct values across all 8 variants, not just the 5 shown.
Same in all 8 variants (4) mountPoint 0, weaponType 0, accuFire true, sfxActivate SoundPickUpWeapon
Neighbourhood Used by Points at All 8 variants A 7 mods the most-shipped version shapeFile "shotgun" mountPoint 0 weaponType 0 minEnergy 40 maxEnergy 25 projectileType Shock accuFire true fireTime 0.9 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon
B 6 mods maxEnergy 45 shapeFile "shotgun" mountPoint 0 weaponType 0 minEnergy 40 maxEnergy 45 projectileType Shock accuFire true fireTime 0.9 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon
C 2 mods fireTime 0.5 shapeFile "shotgun" mountPoint 0 weaponType 0 minEnergy 40 maxEnergy 25 projectileType Shock accuFire true fireTime 0.5 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon
D 1 mods fireTime 2.0 · minEnergy 0 shapeFile "shotgun" mountPoint 0 weaponType 0 minEnergy 0 maxEnergy 25 projectileType Shock accuFire true fireTime 2.0 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon
E 1 mods fireTime 1.25 · minEnergy 25 · projectileType EMP shapeFile "shotgun" mountPoint 0 weaponType 0 minEnergy 25 maxEnergy 25 projectileType EMP accuFire true fireTime 1.25 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon
F 1 mods fireTime 0.5 · reloadTime 1.0 · minEnergy 10 · maxEnergy 20 shapeFile "chainspk" mountPoint 0 mountOffset { -0.4, -0.4, 0 } weaponType 0 projectileType ShockwaveGunBolt accuFire true reloadTime 1.0 fireTime 0.5 minEnergy 10 maxEnergy 20 lightType 3 lightRadius 5 lightTime 3 lightColor { 0, 0, 1 } sfxFire SoundActivateMotionSensor sfxActivate SoundPickUpWeapon
G 1 mods fireTime 0.05 · reloadTime 0.05 · minEnergy 10 · maxEnergy 15 shapeFile "shotgun" mountPoint 0 weaponType 0 minEnergy 10 maxEnergy 15 projectileType Shock accuFire true reloadTime 0.05 fireTime 0.05 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon
H 1 mods maxEnergy 45 · shapeFile "rocket" shapeFile "rocket" mountPoint 0 weaponType 0 minEnergy 40 maxEnergy 45 projectileType Shock accuFire true fireTime 0.9 sfxFire SoundPlasmaTurretFire sfxActivate SoundPickUpWeapon