ItemImageData ShotDiscImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A2 mods | B2 mods | spread |
|---|---|---|---|
| sfxReady | — | AgedonIdle | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (16)
shapeFile "shotgun", mountPoint 0, weaponType 0, ammoType ShotDiscAmmo, mountRotation { 0, 0.78, 0 }, mountOffset {-0.065, 0, 0.07}, accuFire false, reloadTime 0.75, fireTime 1.5, lightType 3, lightRadius 3, lightTime 1, lightColor { 0.25, 0.25, 0.85 }, sfxFire mineExplosion, sfxActivate SoundPickUpWeapon, sfxReload SoundActivateAmmoStation
Neighbourhood
Used by
| ItemData ShotDiscGun | imageType |
Points at
| sfxFire | SoundData mineExplosion | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
| sfxReady | SoundData AgedonIdle | 2 mods |
All 2 variants
A 2 mods the most-shipped version
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | ShotDiscAmmo |
| mountRotation | { 0, 0.78, 0 } |
| mountOffset | {-0.065, 0, 0.07} |
| accuFire | false |
| reloadTime | 0.75 |
| fireTime | 1.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxFire | mineExplosion |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundActivateAmmoStation |
B 2 mods sfxReady AgedonIdle
| shapeFile | "shotgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 0 |
| ammoType | ShotDiscAmmo |
| mountRotation | { 0, 0.78, 0 } |
| mountOffset | {-0.065, 0, 0.07} |
| accuFire | false |
| reloadTime | 0.75 |
| fireTime | 1.5 |
| lightType | 3 |
| lightRadius | 3 |
| lightTime | 1 |
| lightColor | { 0.25, 0.25, 0.85 } |
| sfxFire | mineExplosion |
| sfxActivate | SoundPickUpWeapon |
| sfxReload | SoundActivateAmmoStation |
| sfxReady | AgedonIdle |