⌂Starsiege: Tribes Community Archive

ItemImageData SlipPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

19mods
4variants
32%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
ABCD

4 variants across 19 mods; the most-shipped one is in 32% of them — no version dominates — this name was forked hard.

What the variants disagree about

propertyA6 modsB5 modsC4 modsD4 modsspread
minEnergy———-51 vals
maxEnergy000-52 vals
sfxFire—ForceFieldOpenForceFieldOpen—1 vals
shapeFile"mortarAmmo""sensor_small""mortarpack""mortarAmmo"3 vals
mountOffset{ 0, 0.05, 0 }{ 0, 0.05, 0 }{ 0, 0, 0 }{ 0, 0.05, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 4 variants, not just the 4 shown.

Same in all 4 variants (4)

mountPoint 2, weaponType 2, mountRotation { 0, 0, 0 }, firstPerson false

Neighbourhood

Used by

ItemData SlipstreamimageType

Points at

sfxFireSoundData ForceFieldOpen9 mods

All 4 variants

A 6 mods the most-shipped version
shapeFile"mortarAmmo"
mountPoint2
maxEnergy0
weaponType2
mountOffset{ 0, 0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
B 5 mods sfxFire ForceFieldOpen · shapeFile "sensor_small"
shapeFile"sensor_small"
mountPoint2
maxEnergy0
weaponType2
mountOffset{ 0, 0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
sfxFireForceFieldOpen
C 4 mods sfxFire ForceFieldOpen · mountOffset { 0, 0, 0 } · shapeFile "mortarpack"
shapeFile"mortarpack"
mountPoint2
maxEnergy0
weaponType2
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse
sfxFireForceFieldOpen
D 4 mods minEnergy -5 · maxEnergy -5
shapeFile"mortarAmmo"
mountPoint2
minEnergy-5
maxEnergy-5
weaponType2
mountOffset{ 0, 0.05, 0 }
mountRotation{ 0, 0, 0 }
firstPersonfalse