⌂Starsiege: Tribes Community Archive

ItemImageData SMImage community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.90.12 vals
reloadTime0.90.02 vals
minEnergy40182 vals
maxEnergy50192 vals
projectileTypeIdeaSMLaser2 vals
mountoffset{ 0, 0, 0 }{ 0, 0, -0.1 }2 vals
mountrotation{ 0, 0, 0 }{ 0, 1.3, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (10)

shapeFile "Plasma", mountPoint 0, weaponType 0, accuFire true, lightType 3, lightRadius 2, lightTime 1, lightColor { 1, 0, 0 }, sfxFire SoundFireLaser, sfxActivate SoundPickUpWeapon

Neighbourhood

Used by

ItemData SMimageType

Points at

projectileTypeIdea — never declared in this corpus1 mods
projectileTypeLaserData SMLaser1 mods
sfxFireSoundData SoundFireLaser2 mods
sfxActivateSoundData SoundPickUpWeapon2 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"Plasma"
mountPoint0
mountoffset{ 0, 0, 0 }
mountrotation{ 0, 0, 0 }
weaponType0
projectileTypeIdea
accuFiretrue
reloadTime0.9
fireTime0.9
minEnergy40
maxEnergy50
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: {ATF}
B 1 mods fireTime 0.1 · reloadTime 0.0 · minEnergy 18 · maxEnergy 19
shapeFile"Plasma"
mountPoint0
mountoffset{ 0, 0, -0.1 }
mountrotation{ 0, 1.3, 0 }
weaponType0
projectileTypeSMLaser
accuFiretrue
reloadTime0.0
fireTime0.1
minEnergy18
maxEnergy19
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: GammY[MK2]