⌂Starsiege: Tribes Community Archive

ItemImageData SR100Image community-made

Not part of the retail game. No Dynamix version of this name exists.

2mods
2variants
50%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 2 mods; the most-shipped one is in 50% of them — one version dominates.

What the variants disagree about

propertyA1 modsB1 modsspread
fireTime0.80.012 vals
reloadTime2.50.72 vals
projectileType—SniperShell1 vals
ammoTypeSniperAmmoSR100Ammo2 vals
lightRadius822 vals
sfxFiredebrisMediumExplosionSniperFire2 vals
lightTime1.512 vals
lightColor{ 1, 1, 1 }{ 1, 0, 0 }2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

2 more properties that differ

sfxActivate, shapeFile

Same in all 2 variants (5)

mountPoint 0, weaponType 0, accuFire true, lightType 3, sfxReload SoundSrReload

Neighbourhood

Used by

ItemData SR100imageType

Points at

sfxFireSoundData debrisMediumExplosion1 mods
sfxFireSoundData SniperFire1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods
sfxActivateGunEquip — never declared in this corpus1 mods
projectileTypeRocketData SniperShell / ItemData SniperShell / GrenadeData SniperShell1 mods

All 2 variants

A 1 mods the most-shipped version
shapeFile"sniper"
mountPoint0
weaponType0
ammoTypeSniperAmmo
accuFiretrue
reloadTime2.5
fireTime0.8
lightType3
lightRadius8
lightTime1.5
lightColor{ 1, 1, 1 }
sfxFiredebrisMediumExplosion
sfxActivateSoundPickUpWeapon
sfxReloadSoundSrReload
Shipped by: Talon_2.1
B 1 mods fireTime 0.01 · reloadTime 0.7 · projectileType SniperShell · ammoType SR100Ammo
shapeFile"t21crsSNIPER"
mountPoint0
weaponType0
ammoTypeSR100Ammo
projectileTypeSniperShell
accuFiretrue
reloadTime0.7
fireTime0.01
lightType3
lightRadius2
lightTime1
lightColor{ 1, 0, 0 }
sfxFireSniperFire
sfxActivateGunEquip
sfxReloadSoundSrReload