ItemImageData TankShredder3Image community-made
Not part of the retail game. No Dynamix version of this name exists.
28mods
5variants
50%agreement
◨ In-game configuration
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
5 variants across 28 mods; the most-shipped one is in 50% of them — one version dominates.
What the variants disagree about
| property | A14 mods | B7 mods | C5 mods | D2 mods | E1 mods | spread |
|---|
| spinDownTime | 3 | 0.1 | 0.1 | 3 | 0.1 | 2 vals |
|---|
| mountRotation | { 0, 1.501, 0 } | { 0, 3, 0 } | { 0, 1.501, 0 } | { 0, 1.501, 0 } | { 0, -3, 0 } | 3 vals |
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| lightColor | { 0.6, 1, 1 } | { 0.6, 1, 1 } | { 0.6, 1, 1 } | { 0.25, 1.0, 0.25 } | { 0.6, 1, 1 } | 2 vals |
|---|
| mountOffset | { -1.3051, -0.201, 0.251 } | { -1.3051, -0.201, 0.251 } | { -1.3051, -0.201, 0.251 } | { -1.3051, -0.201, 0.251 } | { -1.3051, 0, 0.251 } | 2 vals |
|---|
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 5 variants, not just the 5 shown.
Same in all 5 variants (13)
shapeFile "chaingun", mountPoint 0, weaponType 1, reloadTime 0, spinUpTime 0.1, fireTime 0.1, ammoType TankShredderAmmo, projectileType ShredderBullet, accuFire true, lightType 3, lightRadius 3, lightTime 1, sfxFire SoundFireChaingun
Neighbourhood
Used by
Points at
All 5 variants
A 14 mods the most-shipped version
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.3051, -0.201, 0.251 } |
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| mountRotation | { 0, 1.501, 0 } |
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| weaponType | 1 |
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| reloadTime | 0 |
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| spinUpTime | 0.1 |
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| spinDownTime | 3 |
|---|
| fireTime | 0.1 |
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| ammoType | TankShredderAmmo |
|---|
| projectileType | ShredderBullet |
|---|
| accuFire | true |
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| lightType | 3 |
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| lightRadius | 3 |
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| lightTime | 1 |
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| lightColor | { 0.6, 1, 1 } |
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| sfxFire | SoundFireChaingun |
|---|
B 7 mods spinDownTime 0.1 · mountRotation { 0, 3, 0 }
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.3051, -0.201, 0.251 } |
|---|
| mountRotation | { 0, 3, 0 } |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0.1 |
|---|
| spinDownTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | TankShredderAmmo |
|---|
| projectileType | ShredderBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
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| sfxFire | SoundFireChaingun |
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C 5 mods spinDownTime 0.1
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.3051, -0.201, 0.251 } |
|---|
| mountRotation | { 0, 1.501, 0 } |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0.1 |
|---|
| spinDownTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | TankShredderAmmo |
|---|
| projectileType | ShredderBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
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| lightColor | { 0.6, 1, 1 } |
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| sfxFire | SoundFireChaingun |
|---|
D 2 mods lightColor { 0.25, 1.0, 0.25 }
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.3051, -0.201, 0.251 } |
|---|
| mountRotation | { 0, 1.501, 0 } |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0.1 |
|---|
| spinDownTime | 3 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | TankShredderAmmo |
|---|
| projectileType | ShredderBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
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| lightColor | { 0.25, 1.0, 0.25 } |
|---|
| sfxFire | SoundFireChaingun |
|---|
E 1 mods spinDownTime 0.1 · mountOffset { -1.3051, 0, 0.251 } · mountRotation { 0, -3, 0 }
| shapeFile | "chaingun" |
|---|
| mountPoint | 0 |
|---|
| mountOffset | { -1.3051, 0, 0.251 } |
|---|
| mountRotation | { 0, -3, 0 } |
|---|
| weaponType | 1 |
|---|
| reloadTime | 0 |
|---|
| spinUpTime | 0.1 |
|---|
| spinDownTime | 0.1 |
|---|
| fireTime | 0.1 |
|---|
| ammoType | TankShredderAmmo |
|---|
| projectileType | ShredderBullet |
|---|
| accuFire | true |
|---|
| lightType | 3 |
|---|
| lightRadius | 3 |
|---|
| lightTime | 1 |
|---|
| lightColor | { 0.6, 1, 1 } |
|---|
| sfxFire | SoundFireChaingun |
|---|