ItemImageData TitanImage3 community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | spread |
|---|---|---|---|
| projectileType | — | Nuclearbeam | 1 vals |
| sfxFire | — | SoundFireLaser | 1 vals |
| sfxActivate | — | SoundPickUpWeapon | 1 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (14)
shapeFile "shieldPack", mountPoint 0, mountRotation { 0, 0, 1.57}, mountOffset { 0.15 , 0.04, -0.05 }, weaponType 0, accuFire true, reloadTime 1.5, fireTime 3.0, minEnergy 290, maxEnergy 300, lightType 3, lightRadius 2, lightTime 1, lightColor { 0, 0, 0 }
Neighbourhood
Used by
| ItemData Titan3 | imageType |
Points at
| projectileType | LaserData Nuclearbeam | 1 mods |
| sfxFire | SoundData SoundFireLaser | 1 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 1 mods |
All 2 variants
A 3 mods the most-shipped version
| shapeFile | "shieldPack" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 0, 1.57} |
| mountOffset | { 0.15 , 0.04, -0.05 } |
| weaponType | 0 |
| accuFire | true |
| reloadTime | 1.5 |
| fireTime | 3.0 |
| minEnergy | 290 |
| maxEnergy | 300 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0, 0, 0 } |
B 1 mods projectileType Nuclearbeam · sfxFire SoundFireLaser · sfxActivate SoundPickUpWeapon
| shapeFile | "shieldPack" |
|---|---|
| mountPoint | 0 |
| mountRotation | { 0, 0, 1.57} |
| mountOffset | { 0.15 , 0.04, -0.05 } |
| weaponType | 0 |
| projectileType | Nuclearbeam |
| accuFire | true |
| reloadTime | 1.5 |
| fireTime | 3.0 |
| minEnergy | 290 |
| maxEnergy | 300 |
| lightType | 3 |
| lightRadius | 2 |
| lightTime | 1 |
| lightColor | { 0, 0, 0 } |
| sfxFire | SoundFireLaser |
| sfxActivate | SoundPickUpWeapon |