⌂Starsiege: Tribes Community Archive

LaserData Nuclearbeam community-made

Not part of the retail game. No Dynamix version of this name exists.

5mods
3variants
60%agreement
ABC

3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsC1 modsspread
beamTime1.51.01.02 vals
damageConversion0.01381.00.01382 vals
hitName"breath.dts""shockwave_large.dts""enex.dts"3 vals
detachFromShootertruefalsefalse2 vals
laserBitmapName"blue_blink4.bmp""trailadd.bmp""blue_blink4.bmp"2 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.

Same in all 3 variants (4)

DamageType $ElectricityDamageType, lightRange 2.0, lightColor { 0.25, 0.25, 0.85 }, hitSoundId SoundLaserHit

Neighbourhood

Used by

ItemImageData TitanImage3projectileType
ItemImageData TitanImage4projectileType
ItemImageData TitanImage2projectileType
ItemImageData ChargeLaser3ImageProjectileType

All 3 variants

A 3 mods the most-shipped version
laserBitmapName"blue_blink4.bmp"
hitName"breath.dts"
damageConversion0.0138
DamageType$ElectricityDamageType
beamTime1.5
lightRange2.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShootertrue
hitSoundIdSoundLaserHit
B 1 mods beamTime 1.0 · damageConversion 1.0 · detachFromShooter false · hitName "shockwave_large.dts"
laserBitmapName"trailadd.bmp"
hitName"shockwave_large.dts"
damageConversion1.0
DamageType$ElectricityDamageType
beamTime1.0
lightRange2.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: Annihilation1.50
C 1 mods beamTime 1.0 · detachFromShooter false · hitName "enex.dts"
laserBitmapName"blue_blink4.bmp"
hitName"enex.dts"
damageConversion0.0138
DamageType$ElectricityDamageType
beamTime1.0
lightRange2.0
lightColor{ 0.25, 0.25, 0.85 }
detachFromShooterfalse
hitSoundIdSoundLaserHit
Shipped by: NIHILITY_1.3.1