LaserData Nuclearbeam community-made
Not part of the retail game. No Dynamix version of this name exists.
5mods
3variants
60%agreement
3 variants across 5 mods; the most-shipped one is in 60% of them — one version dominates.
What the variants disagree about
| property | A3 mods | B1 mods | C1 mods | spread |
|---|---|---|---|---|
| beamTime | 1.5 | 1.0 | 1.0 | 2 vals |
| damageConversion | 0.0138 | 1.0 | 0.0138 | 2 vals |
| hitName | "breath.dts" | "shockwave_large.dts" | "enex.dts" | 3 vals |
| detachFromShooter | true | false | false | 2 vals |
| laserBitmapName | "blue_blink4.bmp" | "trailadd.bmp" | "blue_blink4.bmp" | 2 vals |
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 3 variants, not just the 3 shown.
Same in all 3 variants (4)
DamageType $ElectricityDamageType, lightRange 2.0, lightColor { 0.25, 0.25, 0.85 }, hitSoundId SoundLaserHit
Neighbourhood
Used by
| ItemImageData TitanImage3 | projectileType |
| ItemImageData TitanImage4 | projectileType |
| ItemImageData TitanImage2 | projectileType |
| ItemImageData ChargeLaser3Image | ProjectileType |
All 3 variants
A 3 mods the most-shipped version
| laserBitmapName | "blue_blink4.bmp" |
|---|---|
| hitName | "breath.dts" |
| damageConversion | 0.0138 |
| DamageType | $ElectricityDamageType |
| beamTime | 1.5 |
| lightRange | 2.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | true |
| hitSoundId | SoundLaserHit |
B 1 mods beamTime 1.0 · damageConversion 1.0 · detachFromShooter false · hitName "shockwave_large.dts"
| laserBitmapName | "trailadd.bmp" |
|---|---|
| hitName | "shockwave_large.dts" |
| damageConversion | 1.0 |
| DamageType | $ElectricityDamageType |
| beamTime | 1.0 |
| lightRange | 2.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: Annihilation1.50
C 1 mods beamTime 1.0 · detachFromShooter false · hitName "enex.dts"
| laserBitmapName | "blue_blink4.bmp" |
|---|---|
| hitName | "enex.dts" |
| damageConversion | 0.0138 |
| DamageType | $ElectricityDamageType |
| beamTime | 1.0 |
| lightRange | 2.0 |
| lightColor | { 0.25, 0.25, 0.85 } |
| detachFromShooter | false |
| hitSoundId | SoundLaserHit |
Shipped by: NIHILITY_1.3.1