⌂Starsiege: Tribes Community Archive

ItemImageData TitanImage4 community-made

Not part of the retail game. No Dynamix version of this name exists.

4mods
2variants
75%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

First person
Third person
AB

2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.

What the variants disagree about

propertyA3 modsB1 modsspread
projectileType—Nuclearbeam1 vals
sfxFire—SoundFireLaser1 vals
sfxActivate—SoundPickUpWeapon1 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

Same in all 2 variants (14)

shapeFile "shieldPack", mountPoint 0, mountRotation { 0, 0, -1.57}, mountOffset { -0.15 , 0.04, -0.05 }, weaponType 0, accuFire true, reloadTime 1.5, fireTime 3.0, minEnergy 290, maxEnergy 300, lightType 3, lightRadius 2, lightTime 1, lightColor { 0, 0, 0 }

Neighbourhood

Used by

ItemData Titan4imageType

Points at

projectileTypeLaserData Nuclearbeam1 mods
sfxFireSoundData SoundFireLaser1 mods
sfxActivateSoundData SoundPickUpWeapon1 mods

All 2 variants

A 3 mods the most-shipped version
shapeFile"shieldPack"
mountPoint0
mountRotation{ 0, 0, -1.57}
mountOffset{ -0.15 , 0.04, -0.05 }
weaponType0
accuFiretrue
reloadTime1.5
fireTime3.0
minEnergy290
maxEnergy300
lightType3
lightRadius2
lightTime1
lightColor{ 0, 0, 0 }
B 1 mods projectileType Nuclearbeam · sfxFire SoundFireLaser · sfxActivate SoundPickUpWeapon
shapeFile"shieldPack"
mountPoint0
mountRotation{ 0, 0, -1.57}
mountOffset{ -0.15 , 0.04, -0.05 }
weaponType0
projectileTypeNuclearbeam
accuFiretrue
reloadTime1.5
fireTime3.0
minEnergy290
maxEnergy300
lightType3
lightRadius2
lightTime1
lightColor{ 0, 0, 0 }
sfxFireSoundFireLaser
sfxActivateSoundPickUpWeapon
Shipped by: NIHILITY_1.3.1