⌂Starsiege: Tribes Community Archive

ItemImageData TKPackImage community-made

Not part of the retail game. No Dynamix version of this name exists.

3mods
2variants
67%agreement
◨ In-game configuration

This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configuration the mod's script uses (carried on player). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.

Carried on player
AB

2 variants across 3 mods; the most-shipped one is in 67% of them — one version dominates.

What the variants disagree about

propertyA2 modsB1 modsspread
weaponType2—1 vals
lightRadius852 vals
sfxFireSoundShieldOn—1 vals
lightTime0.20.52 vals
mass—0.01 vals
lightColor{ 0, 0, 1 }{ 1.0, 0.0, 0.0 }2 vals
mountOffset{ 0, 0.25, 0 }{ 0, 0, 0 }2 vals
mountPoint272 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.

1 more properties that differ

shapeFile

Same in all 2 variants (5)

mountRotation { 0, 0, 0 }, minEnergy 0, maxEnergy 0, firstPerson false, lightType 2

Neighbourhood

Used by

ItemData TKPackimageType

Points at

sfxFireSoundData SoundShieldOn2 mods

All 2 variants

A 2 mods the most-shipped version
shapeFile"zap_5"
weaponType2
mountPoint2
mountOffset{ 0, 0.25, 0 }
mountRotation{ 0, 0, 0 }
minEnergy0
maxEnergy0
firstPersonfalse
sfxFireSoundShieldOn
lightType2
lightRadius8
lightTime0.2
lightColor{ 0, 0, 1 }
B 1 mods no weaponType · lightRadius 5 · no sfxFire · lightTime 0.5
shapeFile"breath"
mountPoint7
mountOffset{ 0, 0, 0 }
mountRotation{ 0, 0, 0 }
mass0.0
lightType2
lightRadius5
lightTime0.5
lightColor{ 1.0, 0.0, 0.0 }
minEnergy0
maxEnergy0
firstPersonfalse