ItemImageData TractImage community-made
Not part of the retail game. No Dynamix version of this name exists.
This community ItemImageData ships no new art — it reuses 1 existing Dynamix model, shown in the configurations the mod's script uses (first person, third person). A player appears only in the third-person / carried view; each weapon also gets the first-person mount, which the engine positions differently. Drag to orbit; click a model below to view it alone.
2 variants across 4 mods; the most-shipped one is in 75% of them — one version dominates.
What the variants disagree about
Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 2 variants, not just the 2 shown.
Same in all 2 variants (13)
shapeFile "repairgun", mountPoint 0, weaponType 2, projectileType gravCharge, reloadTime 1, minEnergy 3, maxEnergy 3, lightType 3, lightRadius 1, lightTime 1, lightColor { 0.25, 1, 0.25 }, sfxFire SoundSensorPower, sfxActivate SoundPickUpWeapon
Neighbourhood
Used by
| ItemData Tract | imageType |
Points at
| projectileType | LightningData gravCharge | 4 mods |
| sfxFire | SoundData SoundSensorPower | 4 mods |
| sfxActivate | SoundData SoundPickUpWeapon | 4 mods |
All 2 variants
A 3 mods the most-shipped version
| mountRotation | { 0, -3.14, 0 } |
|---|---|
| shapeFile | "repairgun" |
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | gravCharge |
| reloadTime | 1 |
| minEnergy | 3 |
| maxEnergy | 3 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxFire | SoundSensorPower |
| sfxActivate | SoundPickUpWeapon |
B 1 mods no mountRotation
| shapeFile | "repairgun" |
|---|---|
| mountPoint | 0 |
| weaponType | 2 |
| projectileType | gravCharge |
| reloadTime | 1 |
| minEnergy | 3 |
| maxEnergy | 3 |
| lightType | 3 |
| lightRadius | 1 |
| lightTime | 1 |
| lightColor | { 0.25, 1, 0.25 } |
| sfxFire | SoundSensorPower |
| sfxActivate | SoundPickUpWeapon |