⌂Starsiege: Tribes Community Archive

LightningData gravCharge community-made

Not part of the retail game. No Dynamix version of this name exists.

53mods
7variants
57%agreement
ABCDEFG

7 variants across 53 mods; the most-shipped one is in 57% of them — one version dominates.

What the variants disagree about

propertyA30 modsB12 modsC6 modsD2 modsE1 modsspread
damagePerSec0.010.00100.01.05 vals
damageType$GravDamageType$GravDamageType$ElectricityDamageType$ElectricityDamageType$GravDamageType2 vals
updateTime1201001201201202 vals
boltLength100.0100.0200.060.0140.04 vals
displaceBias0.350.250.151.350.354 vals
energyDrainPerSec1.00.00100.51.04 vals
lightColor{ 0.15, 0.85, 0.15 }{ 0.0, 0.0, 0.0 }{ 1.00, 0.25, 0.25 }{ 0.25, 0.25, 0.85 }{ 0.15, 0.85, 0.15 }4 vals
lightRange3.00.02.05.03.04 vals

Shaded cells differ from most-shipped. — = property absent. spread counts distinct values across all 7 variants, not just the 5 shown.

6 more properties that differ

skipPercent, beamWidth, bitmapName, coneAngle, numSegments, segmentDivisions

Same in all 7 variants (1)

soundId SoundELFFire

Neighbourhood

Used by

ItemImageData GravGunImageprojectileType
ItemImageData TractImageprojectileType
TurretData DeployableGravTurretprojectileType
ItemImageData TractorImageprojectileType

All 7 variants

A 30 mods the most-shipped version
bitmapName"repairadd.bmp"
damageType$GravDamageType
boltLength100.0
coneAngle40.0
damagePerSec0.01
energyDrainPerSec1.0
segmentDivisions2
numSegments1
beamWidth0.5
updateTime120
skipPercent0.1
displaceBias0.35
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire
B 12 mods damagePerSec 0.001 · updateTime 100 · displaceBias 0.25 · energyDrainPerSec 0.001
bitmapName"repairadd.bmp"
damageType$GravDamageType
boltLength100.0
coneAngle40.0
damagePerSec0.001
energyDrainPerSec0.001
segmentDivisions2
numSegments1
beamWidth0.5
updateTime100
skipPercent0.9
displaceBias0.25
lightRange0.0
lightColor{ 0.0, 0.0, 0.0 }
soundIdSoundELFFire
C 6 mods damagePerSec 0 · damageType $ElectricityDamageType · beamWidth 0.25 · bitmapName "lightningNew.bmp"
bitmapName"lightningNew.bmp"
damageType$ElectricityDamageType
boltLength200.0
coneAngle15.0
damagePerSec0
energyDrainPerSec0
segmentDivisions0
numSegments5
beamWidth0.25
updateTime120
skipPercent0.5
displaceBias0.15
lightRange2.0
lightColor{ 1.00, 0.25, 0.25 }
soundIdSoundELFFire
D 2 mods damagePerSec 0.0 · damageType $ElectricityDamageType · boltLength 60.0 · displaceBias 1.35
bitmapName"repairadd.bmp"
damageType$ElectricityDamageType
boltLength60.0
coneAngle40.0
damagePerSec0.0
energyDrainPerSec0.5
segmentDivisions2
numSegments1
beamWidth0.5
updateTime120
skipPercent0.1
displaceBias1.35
lightRange5.0
lightColor{ 0.25, 0.25, 0.85 }
soundIdSoundELFFire
E 1 mods damagePerSec 1.0 · boltLength 140.0
bitmapName"repairadd.bmp"
damageType$GravDamageType
boltLength140.0
coneAngle40.0
damagePerSec1.0
energyDrainPerSec1.0
segmentDivisions2
numSegments1
beamWidth0.5
updateTime120
skipPercent0.1
displaceBias0.35
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire
F 1 mods damagePerSec 1.0
bitmapName"repairadd.bmp"
damageType$GravDamageType
boltLength100.0
coneAngle40.0
damagePerSec1.0
energyDrainPerSec1.0
segmentDivisions2
numSegments1
beamWidth0.5
updateTime120
skipPercent0.1
displaceBias0.35
lightRange3.0
lightColor{ 0.15, 0.85, 0.15 }
soundIdSoundELFFire
G 1 mods damagePerSec 0 · no damageType · beamWidth 0.25 · bitmapName "lightningTemp.bmp"
bitmapName"lightningTemp.bmp"
boltLength200.0
coneAngle15.0
damagePerSec0
energyDrainPerSec0
segmentDivisions0
numSegments1
beamWidth0.25
updateTime120
skipPercent0.5
displaceBias0.15
lightRange2.0
lightColor{ 1.00, 0.25, 0.25 }
soundIdSoundELFFire
Shipped by: Annihilation1.50